procedural-3d-engine/shaders/hlsl/hdr/composition.frag

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// Copyright 2020 Google LLC
Texture2D textureColor0 : register(t0);
SamplerState samplerColor0 : register(s0);
Texture2D textureColor1 : register(t1);
SamplerState samplerColor1 : register(s1);
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
return textureColor0.Sample(samplerColor0, inUV);
}