2016-03-26 11:49:37 +01:00
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call _build geometryshader %1
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call _build computeparticles %1
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2016-11-27 13:44:10 +01:00
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call _build computenbody %1
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2016-03-26 11:49:37 +01:00
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call _build computeshader %1
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2016-10-09 17:45:21 +02:00
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call _build computecullandlod %1
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2016-12-23 11:20:17 +01:00
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call _build dynamicuniformbuffer %1
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2016-03-26 11:49:37 +01:00
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call _build parallaxmapping %1
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call _build bloom %1
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call _build gears %1
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call _build texturecubemap %1
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call _build instancing %1
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call _build deferred %1
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call _build particlefire %1
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call _build occlusionquery %1
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call _build texture %1
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call _build tessellation %1
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call _build mesh %1
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call _build texturearray %1
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call _build pipelines %1
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call _build triangle %1
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call _build skeletalanimation %1
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call _build distancefieldfonts %1
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call _build vulkanscene %1
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call _build offscreen %1
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call _build shadowmapping %1
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call _build pushconstants %1
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call _build shadowmappingomni %1
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call _build sphericalenvmapping %1
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call _build radialblur %1
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2016-03-28 11:15:25 +02:00
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call _build displacement %1
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2016-03-29 21:41:56 +02:00
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call _build raytracing %1
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2016-04-02 12:08:19 +02:00
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call _build multisampling %1
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2016-05-07 15:59:08 +02:00
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call _build multithreading %1
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2016-06-06 14:27:48 +02:00
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call _build textoverlay %1
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2016-06-12 17:42:35 +02:00
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call _build debugmarker %1
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2016-06-24 20:59:56 +02:00
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call _build scenerendering %1
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2016-07-18 20:54:11 +02:00
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call _build terraintessellation %1
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2016-08-04 18:55:00 +02:00
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call _build deferredshadows %1
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2016-08-15 16:49:40 +02:00
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call _build indirectdraw %1
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2016-09-10 20:49:14 +02:00
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call _build texturemipmapgen %1
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call _build texture3d %1
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