2016-02-16 15:07:25 +01:00
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/*
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* Vulkan Example - Offscreen rendering using a separate framebuffer
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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2016-03-08 21:52:40 +01:00
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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2016-02-16 15:07:25 +01:00
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Texture properties
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#define TEX_DIM 512
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#define TEX_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define TEX_FILTER VK_FILTER_LINEAR
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// Offscreen frame buffer properties
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#define FB_DIM TEX_DIM
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#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool debugDisplay = false;
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struct {
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vkTools::VulkanTexture colorMap;
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} textures;
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struct {
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vkMeshLoader::MeshBuffer example;
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vkMeshLoader::MeshBuffer quad;
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vkMeshLoader::MeshBuffer plane;
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} meshes;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkTools::UniformData vsShared;
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vkTools::UniformData vsMirror;
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vkTools::UniformData vsOffScreen;
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vkTools::UniformData vsDebugQuad;
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} uniformData;
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struct UBO {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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};
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struct {
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UBO vsShared;
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} ubos;
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struct {
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VkPipeline debug;
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VkPipeline shaded;
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VkPipeline mirror;
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} pipelines;
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struct {
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VkPipelineLayout quad;
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VkPipelineLayout offscreen;
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} pipelineLayouts;
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struct {
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VkDescriptorSet offscreen;
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VkDescriptorSet mirror;
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VkDescriptorSet model;
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VkDescriptorSet debugQuad;
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} descriptorSets;
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VkDescriptorSetLayout descriptorSetLayout;
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// Framebuffer for offscreen rendering
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struct FrameBufferAttachment {
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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};
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struct FrameBuffer {
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int32_t width, height;
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VkFramebuffer frameBuffer;
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FrameBufferAttachment color, depth;
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// Texture target for framebugger blut
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vkTools::VulkanTexture textureTarget;
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} offScreenFrameBuf;
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VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
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glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -6.5f;
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rotation = { -11.25f, 45.0f, 0.0f };
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timerSpeed *= 0.25f;
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title = "Vulkan Example - Offscreen rendering";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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// Textures
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textureLoader->destroyTexture(offScreenFrameBuf.textureTarget);
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textureLoader->destroyTexture(textures.colorMap);
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// Frame buffer
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// Color attachment
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vkDestroyImageView(device, offScreenFrameBuf.color.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.color.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.color.mem, nullptr);
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// Depth attachment
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vkDestroyImageView(device, offScreenFrameBuf.depth.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.depth.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.depth.mem, nullptr);
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vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
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vkDestroyPipeline(device, pipelines.debug, nullptr);
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vkDestroyPipeline(device, pipelines.shaded, nullptr);
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vkDestroyPipeline(device, pipelines.mirror, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.quad, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.offscreen, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.plane);
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// Uniform buffers
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vkTools::destroyUniformData(device, &uniformData.vsShared);
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vkTools::destroyUniformData(device, &uniformData.vsMirror);
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vkTools::destroyUniformData(device, &uniformData.vsOffScreen);
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vkTools::destroyUniformData(device, &uniformData.vsDebugQuad);
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vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
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}
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// Preapre an empty texture as the blit target from
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// the offscreen framebuffer
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void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
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{
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createSetupCommandBuffer();
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VkFormatProperties formatProperties;
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VkResult err;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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// Check if blit destination is supported for the requested format
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// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
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assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
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// Prepare blit target texture
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offScreenFrameBuf.textureTarget.width = width;
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offScreenFrameBuf.textureTarget.height = height;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { width, height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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// Texture will be sampled in a shader and is also the blit destination
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
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assert(!err);
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// Image memory barrier
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// Set initial layout for the offscreen texture transfer destination
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// Will be transformed while updating the texture
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offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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vkTools::setImageLayout(
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setupCmdBuffer,
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offScreenFrameBuf.textureTarget.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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offScreenFrameBuf.textureTarget.imageLayout);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = TEX_FILTER;
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sampler.minFilter = TEX_FILTER;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 0;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler);
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assert(!err);
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// Create image view
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VkImageViewCreateInfo view = {};
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view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view.pNext = NULL;
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = offScreenFrameBuf.textureTarget.image;
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err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view);
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assert(!err);
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flushSetupCommandBuffer();
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}
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// Prepare a new framebuffer for offscreen rendering
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// The contents of this framebuffer are then
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// blitted to our render target
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void prepareOffscreenFramebuffer()
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{
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createSetupCommandBuffer();
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offScreenFrameBuf.width = FB_DIM;
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offScreenFrameBuf.height = FB_DIM;
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VkFormat fbColorFormat = FB_COLOR_FORMAT;
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2016-02-18 22:09:47 +01:00
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// Find a suitable depth format
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2016-02-16 15:07:25 +01:00
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VkFormat fbDepthFormat;
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2016-02-18 22:09:47 +01:00
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VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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2016-02-16 15:07:25 +01:00
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VkResult err;
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = fbColorFormat;
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image.extent.width = offScreenFrameBuf.width;
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image.extent.height = offScreenFrameBuf.height;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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// Image of the framebuffer is blit source
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image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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image.flags = 0;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.format = fbColorFormat;
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colorImageView.flags = 0;
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colorImageView.subresourceRange = {};
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colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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colorImageView.subresourceRange.baseMipLevel = 0;
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colorImageView.subresourceRange.levelCount = 1;
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
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|
|
|
memAlloc.allocationSize = memReqs.size;
|
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
|
|
|
|
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
|
|
|
|
|
assert(!err);
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
setupCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
colorImageView.image = offScreenFrameBuf.color.image;
|
|
|
|
|
err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Depth stencil attachment
|
|
|
|
|
image.format = fbDepthFormat;
|
|
|
|
|
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
|
|
VkImageViewCreateInfo depthStencilView = vkTools::initializers::imageViewCreateInfo();
|
|
|
|
|
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
|
depthStencilView.format = fbDepthFormat;
|
|
|
|
|
depthStencilView.flags = 0;
|
|
|
|
|
depthStencilView.subresourceRange = {};
|
|
|
|
|
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
|
depthStencilView.subresourceRange.baseMipLevel = 0;
|
|
|
|
|
depthStencilView.subresourceRange.levelCount = 1;
|
|
|
|
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
|
|
|
|
depthStencilView.subresourceRange.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image);
|
|
|
|
|
assert(!err);
|
|
|
|
|
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
|
|
|
|
|
memAlloc.allocationSize = memReqs.size;
|
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
|
|
|
|
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
|
|
|
|
|
assert(!err);
|
|
|
|
|
createSetupCommandBuffer();
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
setupCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.depth.image,
|
|
|
|
|
VK_IMAGE_ASPECT_DEPTH_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
|
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
depthStencilView.image = offScreenFrameBuf.depth.image;
|
|
|
|
|
err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkImageView attachments[2];
|
|
|
|
|
attachments[0] = offScreenFrameBuf.color.view;
|
|
|
|
|
attachments[1] = offScreenFrameBuf.depth.view;
|
|
|
|
|
|
|
|
|
|
VkFramebufferCreateInfo fbufCreateInfo = {};
|
|
|
|
|
fbufCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
|
|
|
fbufCreateInfo.pNext = NULL;
|
|
|
|
|
fbufCreateInfo.renderPass = renderPass;
|
|
|
|
|
fbufCreateInfo.attachmentCount = 2;
|
|
|
|
|
fbufCreateInfo.pAttachments = attachments;
|
|
|
|
|
fbufCreateInfo.width = offScreenFrameBuf.width;
|
|
|
|
|
fbufCreateInfo.height = offScreenFrameBuf.height;
|
|
|
|
|
fbufCreateInfo.layers = 1;
|
|
|
|
|
|
|
|
|
|
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
flushSetupCommandBuffer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void createOffscreenCommandBuffer()
|
|
|
|
|
{
|
|
|
|
|
VkCommandBufferAllocateInfo cmd = vkTools::initializers::commandBufferAllocateInfo(
|
|
|
|
|
cmdPool,
|
|
|
|
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
|
|
|
1);
|
|
|
|
|
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The command buffer to copy for rendering
|
|
|
|
|
// the offscreen scene and blitting it into
|
|
|
|
|
// the texture target is only build once
|
|
|
|
|
// and gets resubmitted
|
|
|
|
|
void buildOffscreenCommandBuffer()
|
|
|
|
|
{
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
|
|
|
|
|
|
VkClearValue clearValues[2];
|
|
|
|
|
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
|
|
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
|
|
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
|
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
|
|
|
renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
|
|
|
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
|
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
|
|
|
|
|
|
err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport(
|
|
|
|
|
(float)offScreenFrameBuf.width,
|
|
|
|
|
(float)offScreenFrameBuf.height,
|
|
|
|
|
0.0f,
|
|
|
|
|
1.0f);
|
|
|
|
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
|
|
|
|
|
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(
|
|
|
|
|
offScreenFrameBuf.width,
|
|
|
|
|
offScreenFrameBuf.height,
|
|
|
|
|
0,
|
|
|
|
|
0);
|
|
|
|
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
|
|
|
|
|
|
|
|
|
VkDeviceSize offsets[1] = { 0 };
|
|
|
|
|
|
|
|
|
|
// Model
|
|
|
|
|
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.offscreen, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
|
|
|
|
|
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.example.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.example.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.example.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
vkCmdEndRenderPass(offScreenCmdBuffer);
|
|
|
|
|
|
|
|
|
|
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target to transfer source
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
2016-03-01 19:00:31 +01:00
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
// Blit offscreen color buffer to our texture target
|
|
|
|
|
VkImageBlit imgBlit;
|
|
|
|
|
|
|
|
|
|
imgBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
imgBlit.srcSubresource.mipLevel = 0;
|
|
|
|
|
imgBlit.srcSubresource.baseArrayLayer = 0;
|
|
|
|
|
imgBlit.srcSubresource.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.srcOffsets[0] = { 0, 0, 0 };
|
|
|
|
|
imgBlit.srcOffsets[1].x = offScreenFrameBuf.width;
|
|
|
|
|
imgBlit.srcOffsets[1].y = offScreenFrameBuf.height;
|
|
|
|
|
imgBlit.srcOffsets[1].z = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
|
imgBlit.dstSubresource.mipLevel = 0;
|
|
|
|
|
imgBlit.dstSubresource.baseArrayLayer = 0;
|
|
|
|
|
imgBlit.dstSubresource.layerCount = 1;
|
|
|
|
|
|
|
|
|
|
imgBlit.dstOffsets[0] = { 0, 0, 0 };
|
|
|
|
|
imgBlit.dstOffsets[1].x = offScreenFrameBuf.textureTarget.width;
|
|
|
|
|
imgBlit.dstOffsets[1].y = offScreenFrameBuf.textureTarget.height;
|
|
|
|
|
imgBlit.dstOffsets[1].z = 1;
|
|
|
|
|
|
|
|
|
|
// Blit from framebuffer image to texture image
|
|
|
|
|
// vkCmdBlitImage does scaling and (if necessary and possible) also does format conversions
|
|
|
|
|
vkCmdBlitImage(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
|
|
|
1,
|
|
|
|
|
&imgBlit,
|
|
|
|
|
VK_FILTER_LINEAR
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Transform framebuffer color attachment back
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.color.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
|
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
// Transform texture target back to shader read
|
|
|
|
|
// Makes sure that writes to the textuer are finished before
|
|
|
|
|
// it's accessed in the shader
|
|
|
|
|
vkTools::setImageLayout(
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
offScreenFrameBuf.textureTarget.image,
|
|
|
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
2016-03-01 19:00:31 +01:00
|
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
2016-02-16 15:07:25 +01:00
|
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
|
|
|
|
|
|
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void buildCommandBuffers()
|
|
|
|
|
{
|
|
|
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
|
|
|
|
|
|
VkClearValue clearValues[2];
|
|
|
|
|
clearValues[0].color = defaultClearColor;
|
|
|
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
|
|
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
|
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = width;
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = height;
|
|
|
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
|
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
|
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
// Set target frame buffer
|
|
|
|
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
|
|
|
|
|
|
|
|
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport(
|
|
|
|
|
(float)width,
|
|
|
|
|
(float)height,
|
|
|
|
|
0.0f,
|
|
|
|
|
1.0f);
|
|
|
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
|
|
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(
|
|
|
|
|
width,
|
|
|
|
|
height,
|
|
|
|
|
0,
|
|
|
|
|
0);
|
|
|
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
|
|
|
|
|
|
VkDeviceSize offsets[1] = { 0 };
|
|
|
|
|
|
|
|
|
|
if (debugDisplay)
|
|
|
|
|
{
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.quad, 0, 1, &descriptorSets.debugQuad, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Scene
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
|
|
|
|
|
|
|
|
|
|
// Reflection plane
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.quad, 0, 1, &descriptorSets.mirror, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.mirror);
|
|
|
|
|
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.plane.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.plane.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.plane.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
// Model
|
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.quad, 0, 1, &descriptorSets.model, 0, NULL);
|
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
|
|
|
|
|
|
|
|
|
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.example.vertices.buf, offsets);
|
|
|
|
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.example.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
|
|
|
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.example.indexCount, 1, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
|
|
|
|
|
|
|
|
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
// Get next image in the swap chain (back/front buffer)
|
2016-03-06 20:15:05 +01:00
|
|
|
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
2016-02-16 15:07:25 +01:00
|
|
|
assert(!err);
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
|
|
|
|
2016-02-16 15:07:25 +01:00
|
|
|
// Gather command buffers to be sumitted to the queue
|
|
|
|
|
std::vector<VkCommandBuffer> submitCmdBuffers = {
|
|
|
|
|
offScreenCmdBuffer,
|
|
|
|
|
drawCmdBuffers[currentBuffer],
|
|
|
|
|
};
|
|
|
|
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
|
|
|
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
// Submit to queue
|
2016-02-16 15:07:25 +01:00
|
|
|
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
2016-03-06 20:15:05 +01:00
|
|
|
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
|
|
|
|
assert(!err);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
err = vkQueueWaitIdle(queue);
|
2016-03-06 20:15:05 +01:00
|
|
|
assert(!err);
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void loadMeshes()
|
|
|
|
|
{
|
|
|
|
|
loadMesh("./../data/models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
|
|
|
|
|
loadMesh("./../data/models/chinesedragon.X", &meshes.example, vertexLayout, 0.3f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void loadTextures()
|
|
|
|
|
{
|
|
|
|
|
textureLoader->loadTexture(
|
|
|
|
|
"./../data/textures/darkmetal_bc3.ktx",
|
|
|
|
|
VK_FORMAT_BC3_UNORM_BLOCK,
|
|
|
|
|
&textures.colorMap);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void generateQuad()
|
|
|
|
|
{
|
|
|
|
|
// Setup vertices for a single uv-mapped quad
|
|
|
|
|
struct Vertex {
|
|
|
|
|
float pos[3];
|
|
|
|
|
float uv[2];
|
|
|
|
|
float col[3];
|
|
|
|
|
float normal[3];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#define QUAD_COLOR_NORMAL { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 1.0f }
|
|
|
|
|
std::vector<Vertex> vertexBuffer =
|
|
|
|
|
{
|
|
|
|
|
{ { 1.0f, 1.0f, 0.0f },{ 1.0f, 1.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 0.0f, 1.0f, 0.0f },{ 0.0f, 1.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 0.0f, 0.0f, 0.0f },{ 0.0f, 0.0f }, QUAD_COLOR_NORMAL },
|
|
|
|
|
{ { 1.0f, 0.0f, 0.0f },{ 1.0f, 0.0f }, QUAD_COLOR_NORMAL }
|
|
|
|
|
};
|
|
|
|
|
#undef QUAD_COLOR_NORMAL
|
|
|
|
|
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|
|
|
|
vertexBuffer.size() * sizeof(Vertex),
|
|
|
|
|
vertexBuffer.data(),
|
|
|
|
|
&meshes.quad.vertices.buf,
|
|
|
|
|
&meshes.quad.vertices.mem);
|
|
|
|
|
|
|
|
|
|
// Setup indices
|
|
|
|
|
std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
|
|
|
|
|
meshes.quad.indexCount = indexBuffer.size();
|
|
|
|
|
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|
|
|
|
indexBuffer.size() * sizeof(uint32_t),
|
|
|
|
|
indexBuffer.data(),
|
|
|
|
|
&meshes.quad.indices.buf,
|
|
|
|
|
&meshes.quad.indices.mem);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupVertexDescriptions()
|
|
|
|
|
{
|
|
|
|
|
// Binding description
|
|
|
|
|
vertices.bindingDescriptions.resize(1);
|
|
|
|
|
vertices.bindingDescriptions[0] =
|
|
|
|
|
vkTools::initializers::vertexInputBindingDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
vkMeshLoader::vertexSize(vertexLayout),
|
|
|
|
|
VK_VERTEX_INPUT_RATE_VERTEX);
|
|
|
|
|
|
|
|
|
|
// Attribute descriptions
|
|
|
|
|
vertices.attributeDescriptions.resize(4);
|
|
|
|
|
// Location 0 : Position
|
|
|
|
|
vertices.attributeDescriptions[0] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
0,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
0);
|
|
|
|
|
// Location 1 : Texture coordinates
|
|
|
|
|
vertices.attributeDescriptions[1] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
1,
|
|
|
|
|
VK_FORMAT_R32G32_SFLOAT,
|
|
|
|
|
sizeof(float) * 3);
|
|
|
|
|
// Location 2 : Color
|
|
|
|
|
vertices.attributeDescriptions[2] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
2,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 5);
|
|
|
|
|
// Location 3 : Normal
|
|
|
|
|
vertices.attributeDescriptions[3] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
3,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 8);
|
|
|
|
|
|
|
|
|
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
|
|
|
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
|
|
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorPool()
|
|
|
|
|
{
|
|
|
|
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
|
|
|
{
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
|
|
|
vkTools::initializers::descriptorPoolCreateInfo(
|
|
|
|
|
poolSizes.size(),
|
|
|
|
|
poolSizes.data(),
|
|
|
|
|
5);
|
|
|
|
|
|
|
|
|
|
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSetLayout()
|
|
|
|
|
{
|
|
|
|
|
// Textured quad pipeline layout
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
0),
|
|
|
|
|
// Binding 1 : Fragment shader image sampler
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
1),
|
|
|
|
|
// Binding 2 : Fragment shader image sampler
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
2)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
|
|
|
setLayoutBindings.data(),
|
|
|
|
|
setLayoutBindings.size());
|
|
|
|
|
|
|
|
|
|
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Offscreen pipeline layout
|
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSet()
|
|
|
|
|
{
|
|
|
|
|
// Mirror plane descriptor set
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
|
|
|
descriptorPool,
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
|
|
|
|
|
// Image descriptor for the offscreen mirror texture
|
|
|
|
|
VkDescriptorImageInfo texDescriptorMirror =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
offScreenFrameBuf.textureTarget.sampler,
|
|
|
|
|
offScreenFrameBuf.textureTarget.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
// Image descriptor for the color map
|
|
|
|
|
VkDescriptorImageInfo texDescriptorColorMap =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
textures.colorMap.sampler,
|
|
|
|
|
textures.colorMap.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.mirror,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsMirror.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.mirror,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&texDescriptorMirror),
|
|
|
|
|
// Binding 2 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.mirror,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
2,
|
|
|
|
|
&texDescriptorColorMap)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Model
|
|
|
|
|
// No texture
|
|
|
|
|
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.model,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsShared.descriptor)
|
|
|
|
|
};
|
|
|
|
|
vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Offscreen
|
|
|
|
|
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.offscreen,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsOffScreen.descriptor)
|
|
|
|
|
};
|
|
|
|
|
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Debug quad
|
|
|
|
|
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.debugQuad,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.vsDebugQuad.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader texture sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSets.debugQuad,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&texDescriptorMirror)
|
|
|
|
|
};
|
|
|
|
|
vkUpdateDescriptorSets(device, debugQuadWriteDescriptorSets.size(), debugQuadWriteDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
|
|
|
|
VK_CULL_MODE_NONE,
|
|
|
|
|
VK_FRONT_FACE_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
// Solid rendering pipeline
|
|
|
|
|
// Load shaders
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
|
|
|
|
|
|
shaderStages[0] = loadShader("./../data/shaders/offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayouts.quad,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
|
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Mirror
|
|
|
|
|
shaderStages[0] = loadShader("./../data/shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Solid shading pipeline
|
|
|
|
|
shaderStages[0] = loadShader("./../data/shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/offscreen/offscreen.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.layout = pipelineLayouts.offscreen;
|
|
|
|
|
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Mesh vertex shader uniform buffer block
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.vsShared),
|
|
|
|
|
nullptr,
|
|
|
|
|
&uniformData.vsShared.buffer,
|
|
|
|
|
&uniformData.vsShared.memory,
|
|
|
|
|
&uniformData.vsShared.descriptor);
|
|
|
|
|
|
|
|
|
|
// Mirror plane vertex shader uniform buffer block
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.vsShared),
|
|
|
|
|
nullptr,
|
|
|
|
|
&uniformData.vsMirror.buffer,
|
|
|
|
|
&uniformData.vsMirror.memory,
|
|
|
|
|
&uniformData.vsMirror.descriptor);
|
|
|
|
|
|
|
|
|
|
// Offscreen vertex shader uniform buffer block
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.vsShared),
|
|
|
|
|
nullptr,
|
|
|
|
|
&uniformData.vsOffScreen.buffer,
|
|
|
|
|
&uniformData.vsOffScreen.memory,
|
|
|
|
|
&uniformData.vsOffScreen.descriptor);
|
|
|
|
|
|
|
|
|
|
// Debug quad vertex shader uniform buffer block
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(ubos.vsShared),
|
|
|
|
|
nullptr,
|
|
|
|
|
&uniformData.vsDebugQuad.buffer,
|
|
|
|
|
&uniformData.vsDebugQuad.memory,
|
|
|
|
|
&uniformData.vsDebugQuad.descriptor);
|
|
|
|
|
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
updateUniformBufferOffscreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Mesh
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
|
|
|
|
|
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
|
|
|
|
|
|
|
|
|
uint8_t *pData;
|
|
|
|
|
VkResult err = vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsShared.memory);
|
|
|
|
|
|
|
|
|
|
// Mirror
|
|
|
|
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsMirror.memory);
|
|
|
|
|
|
|
|
|
|
// Debug quad
|
|
|
|
|
ubos.vsShared.projection = glm::ortho(0.0f, 4.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
|
|
|
|
|
ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
|
|
|
|
|
|
|
|
|
|
err = vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsDebugQuad.memory);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBufferOffscreen()
|
|
|
|
|
{
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
|
|
|
|
|
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
2016-03-08 20:59:25 +01:00
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
ubos.vsShared.model = glm::scale(ubos.vsShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
|
|
|
|
|
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
|
|
|
|
|
|
|
|
|
uint8_t *pData;
|
|
|
|
|
VkResult err = vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
|
|
|
|
vkUnmapMemory(device, uniformData.vsOffScreen.memory);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadTextures();
|
|
|
|
|
generateQuad();
|
|
|
|
|
loadMeshes();
|
|
|
|
|
setupVertexDescriptions();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
prepareTextureTarget(TEX_DIM, TEX_DIM, TEX_FORMAT);
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
createOffscreenCommandBuffer();
|
|
|
|
|
prepareOffscreenFramebuffer();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
buildOffscreenCommandBuffer();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
draw();
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
if (!paused)
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
updateUniformBufferOffscreen();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
updateUniformBufferOffscreen();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
|
|
|
}
|
|
|
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleEvent(event);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
|
|
|
|
#else
|
|
|
|
|
int main(const int argc, const char *argv[])
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
vulkanExample = new VulkanExample();
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
|
|
|
|
#else
|
|
|
|
|
vulkanExample->setupWindow();
|
|
|
|
|
#endif
|
|
|
|
|
vulkanExample->initSwapchain();
|
|
|
|
|
vulkanExample->prepare();
|
|
|
|
|
vulkanExample->renderLoop();
|
|
|
|
|
delete(vulkanExample);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|