procedural-3d-engine/shaders/glsl/geometryshader/base.frag

10 lines
155 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main(void)
{
outFragColor = vec4(inColor, 1.0);
}