procedural-3d-engine/shaders/hlsl/meshshader/meshshader.task

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/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct DummyPayLoad
{
uint dummyData;
};
// We don't use pay loads in this sample, but the fn call requires one
groupshared DummyPayLoad dummyPayLoad;
[numthreads(1,1,1)]
void main()
{
DispatchMesh(3, 1, 1, dummyPayLoad);
}