procedural-3d-engine/shaders/hlsl/multithreading/starsphere.vert

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// Copyright 2020 Google LLC
struct PushConsts
{
float4x4 mvp;
};
[[vk::push_constant]]PushConsts pushConsts;
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UVW : TEXCOORD0;
};
VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
{
VSOutput output = (VSOutput)0;
output.UVW = Pos;
output.Pos = mul(pushConsts.mvp, float4(Pos.xyz, 1.0));
return output;
}