2016-02-16 15:07:25 +01:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
|
|
layout (binding = 1) uniform sampler2D samplerColor;
|
|
|
|
|
|
2022-08-04 17:24:11 +02:00
|
|
|
layout (location = 0) in vec4 inPos;
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
layout (location = 0) out vec4 outFragColor;
|
|
|
|
|
|
|
|
|
|
void main()
|
|
|
|
|
{
|
|
|
|
|
vec4 tmp = vec4(1.0 / inPos.w);
|
2016-07-06 21:13:24 +02:00
|
|
|
vec4 projCoord = inPos * tmp;
|
2016-06-27 01:26:48 -07:00
|
|
|
|
2016-02-16 15:07:25 +01:00
|
|
|
// Scale and bias
|
2016-07-06 21:13:24 +02:00
|
|
|
projCoord += vec4(1.0);
|
|
|
|
|
projCoord *= vec4(0.5);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
// Slow single pass blur
|
|
|
|
|
// For demonstration purposes only
|
|
|
|
|
const float blurSize = 1.0 / 512.0;
|
2016-06-27 01:26:48 -07:00
|
|
|
|
2019-10-27 17:53:31 +01:00
|
|
|
outFragColor = vec4(vec3(0.0), 1.);
|
2016-06-27 01:26:48 -07:00
|
|
|
|
2016-07-06 21:13:24 +02:00
|
|
|
if (gl_FrontFacing)
|
|
|
|
|
{
|
|
|
|
|
// Only render mirrored scene on front facing (upper) side of mirror surface
|
2016-06-27 01:26:48 -07:00
|
|
|
vec4 reflection = vec4(0.0);
|
|
|
|
|
for (int x = -3; x <= 3; x++)
|
|
|
|
|
{
|
|
|
|
|
for (int y = -3; y <= 3; y++)
|
|
|
|
|
{
|
|
|
|
|
reflection += texture(samplerColor, vec2(projCoord.s + x * blurSize, projCoord.t + y * blurSize)) / 49.0;
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-10-27 17:53:31 +01:00
|
|
|
outFragColor += reflection;
|
2016-07-06 21:13:24 +02:00
|
|
|
};
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|