2018-08-12 15:07:07 +02:00
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/*
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* Vulkan Example - Conditional rendering
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*
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* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
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*
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2018-09-03 21:57:26 +02:00
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* With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
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* This example sets up a conditonal buffer with one value per glTF part, that is used to toggle visibility of single model parts.
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2018-08-12 15:07:07 +02:00
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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2018-09-03 21:57:26 +02:00
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#include "VulkanglTFModel.hpp"
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2018-08-12 15:07:07 +02:00
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
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PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
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2018-09-03 21:57:26 +02:00
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vkglTF::Model scene;
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2018-08-12 15:07:07 +02:00
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struct {
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glm::mat4 projection;
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glm::mat4 modelview;
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} uboVS;
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vks::Buffer uniformBuffer;
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2018-09-03 21:57:26 +02:00
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std::vector<int32_t> conditionalVisibility;
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2018-08-12 15:07:07 +02:00
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vks::Buffer conditionalBuffer;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Conditional rendering";
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settings.overlay = true;
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camera.type = Camera::CameraType::lookat;
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2018-09-03 21:57:26 +02:00
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camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-9.0f, -55.0f, 0.0f));
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camera.setTranslation(glm::vec3(3.45f, 3.15f, -22.0f));
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camera.rotationSpeed *= 0.25f;
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2018-08-12 15:07:07 +02:00
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2018-09-03 21:57:26 +02:00
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/*
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[POI] Enable extension required for conditional rendering
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*/
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2018-08-12 15:07:07 +02:00
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enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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conditionalBuffer.destroy();
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}
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2018-09-03 21:57:26 +02:00
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void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
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if (node->mesh) {
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for (vkglTF::Primitive * primitive : node->mesh->primitives) {
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const std::vector<VkDescriptorSet> descriptorsets = {
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descriptorSet,
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node->mesh->uniformBuffer.descriptorSet
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};
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorsets.size()), descriptorsets.data(), 0, NULL);
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struct PushBlock {
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glm::vec4 baseColorFactor;
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} pushBlock;
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pushBlock.baseColorFactor = primitive->material.baseColorFactor;
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vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushBlock), &pushBlock);
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/*
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[POI] Setup the conditional rendering
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*/
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VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
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conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
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conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
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conditionalRenderingBeginInfo.offset = sizeof(int32_t) * node->index;
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/*
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[POI] Begin conditionally rendered section
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If the value from the conditional rendering buffer at the given offset is != 0, the draw commands will be executed
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*/
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vkCmdBeginConditionalRenderingEXT(commandBuffer, &conditionalRenderingBeginInfo);
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vkCmdDrawIndexed(commandBuffer, primitive->indexCount, 1, primitive->firstIndex, 0, 0);
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vkCmdEndConditionalRenderingEXT(commandBuffer);
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}
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};
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for (auto child : node->children) {
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renderNode(child, commandBuffer);
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2018-08-12 15:07:07 +02:00
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}
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}
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2018-09-03 21:57:26 +02:00
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2018-08-12 15:07:07 +02:00
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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2018-09-03 21:57:26 +02:00
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clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
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2018-08-12 15:07:07 +02:00
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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2018-09-03 21:57:26 +02:00
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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2018-08-12 15:07:07 +02:00
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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2018-09-03 21:57:26 +02:00
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const VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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for (auto node : scene.nodes) {
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renderNode(node, drawCmdBuffers[i]);
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2018-08-12 15:07:07 +02:00
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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2018-09-03 21:57:26 +02:00
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scene.loadFromFile(getAssetPath() + "models/Buggy.gltf", vulkanDevice, queue);
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2018-08-12 15:07:07 +02:00
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}
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void setupDescriptorSets()
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
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descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorLayoutCI.bindingCount = static_cast<uint32_t>(setLayoutBindings.size());
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descriptorLayoutCI.pBindings = setLayoutBindings.data();
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
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2018-09-03 21:57:26 +02:00
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std::array<VkDescriptorSetLayout, 2> setLayouts = {
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descriptorSetLayout, scene.descriptorSetLayout
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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2018-08-12 15:07:07 +02:00
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VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4) * 2, 0);
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pipelineLayoutCI.pushConstantRangeCount = 1;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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{
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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2018-09-03 21:57:26 +02:00
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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2018-08-12 15:07:07 +02:00
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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// Vertex bindings and attributes
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const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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2018-09-03 21:57:26 +02:00
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vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Model::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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2018-08-12 15:07:07 +02:00
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};
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const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
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2018-09-03 21:57:26 +02:00
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vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV
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2018-08-12 15:07:07 +02:00
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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VkGraphicsPipelineCreateInfo pipelineCreateInfoCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCreateInfoCI.pVertexInputState = &vertexInputState;
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pipelineCreateInfoCI.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCreateInfoCI.pRasterizationState = &rasterizationStateCI;
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pipelineCreateInfoCI.pColorBlendState = &colorBlendStateCI;
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pipelineCreateInfoCI.pMultisampleState = &multisampleStateCI;
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pipelineCreateInfoCI.pViewportState = &viewportStateCI;
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pipelineCreateInfoCI.pDepthStencilState = &depthStencilStateCI;
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pipelineCreateInfoCI.pDynamicState = &dynamicStateCI;
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
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loadShader(getAssetPath() + "shaders/conditionalrender/model.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
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loadShader(getAssetPath() + "shaders/conditionalrender/model.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
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};
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pipelineCreateInfoCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfoCI.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfoCI, nullptr, &pipeline));
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}
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void prepareUniformBuffers()
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{
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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sizeof(uboVS)));
|
|
|
|
|
VK_CHECK_RESULT(uniformBuffer.map());
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
uboVS.projection = camera.matrices.perspective;
|
2018-09-03 21:57:26 +02:00
|
|
|
uboVS.modelview = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
|
2018-08-12 15:07:07 +02:00
|
|
|
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
|
|
|
|
}
|
|
|
|
|
|
2018-08-12 18:58:36 +02:00
|
|
|
void updateConditionalBuffer()
|
|
|
|
|
{
|
2018-09-03 21:57:26 +02:00
|
|
|
memcpy(conditionalBuffer.mapped, conditionalVisibility.data(), sizeof(int32_t) * conditionalVisibility.size());
|
2018-08-12 18:58:36 +02:00
|
|
|
}
|
|
|
|
|
|
2018-09-03 21:57:26 +02:00
|
|
|
/*
|
|
|
|
|
[POI] Extension specific setup
|
2018-08-12 15:07:07 +02:00
|
|
|
|
2018-09-03 21:57:26 +02:00
|
|
|
Gets the function pointers required for conditonal rendering
|
|
|
|
|
Sets up a dedicated conditional buffer that is used to determine visibility at draw time
|
|
|
|
|
*/
|
|
|
|
|
void prepareConditionalRendering()
|
2018-08-12 15:07:07 +02:00
|
|
|
{
|
|
|
|
|
/*
|
2018-09-03 21:57:26 +02:00
|
|
|
The conditional rendering functions are part of an extension so they have to be loaded manually
|
2018-08-12 15:07:07 +02:00
|
|
|
*/
|
|
|
|
|
vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT");
|
|
|
|
|
if (!vkCmdBeginConditionalRenderingEXT) {
|
|
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdBeginConditionalRenderingEXT", -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vkCmdEndConditionalRenderingEXT = (PFN_vkCmdEndConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdEndConditionalRenderingEXT");
|
|
|
|
|
if (!vkCmdEndConditionalRenderingEXT) {
|
|
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Create the buffer that contains the conditional rendering information
|
2018-09-03 21:57:26 +02:00
|
|
|
|
2018-08-12 15:07:07 +02:00
|
|
|
A single conditional value is 32 bits and if it's zero the rendering commands are discarded
|
|
|
|
|
This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row
|
|
|
|
|
*/
|
2018-09-03 21:57:26 +02:00
|
|
|
conditionalVisibility.resize(scene.linearNodes.size());
|
2018-08-12 15:07:07 +02:00
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&conditionalBuffer,
|
2018-09-03 21:57:26 +02:00
|
|
|
sizeof(int32_t) *conditionalVisibility.size(),
|
|
|
|
|
conditionalVisibility.data()));
|
|
|
|
|
VK_CHECK_RESULT(conditionalBuffer.map());
|
2018-08-12 15:07:07 +02:00
|
|
|
|
2018-09-03 21:57:26 +02:00
|
|
|
// By default, all parts of the glTF are visible
|
2018-08-12 15:07:07 +02:00
|
|
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
2018-08-12 18:58:36 +02:00
|
|
|
conditionalVisibility[i] = 1;
|
2018-08-12 15:07:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
2018-09-03 21:57:26 +02:00
|
|
|
Copy visibility data
|
2018-08-12 15:07:07 +02:00
|
|
|
*/
|
2018-09-03 21:57:26 +02:00
|
|
|
updateConditionalBuffer();
|
|
|
|
|
}
|
2018-08-12 15:07:07 +02:00
|
|
|
|
2018-09-03 21:57:26 +02:00
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
2018-08-12 15:07:07 +02:00
|
|
|
loadAssets();
|
2018-09-03 21:57:26 +02:00
|
|
|
prepareConditionalRendering();
|
2018-08-12 15:07:07 +02:00
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSets();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
2018-09-03 21:57:26 +02:00
|
|
|
if (camera.updated) {
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
2018-08-12 15:07:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
|
|
|
{
|
|
|
|
|
if (overlay->header("Visibility")) {
|
2018-09-03 21:57:26 +02:00
|
|
|
|
|
|
|
|
if (overlay->button("All")) {
|
|
|
|
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
|
|
|
|
conditionalVisibility[i] = 1;
|
|
|
|
|
}
|
|
|
|
|
updateConditionalBuffer();
|
|
|
|
|
}
|
|
|
|
|
ImGui::SameLine();
|
|
|
|
|
if (overlay->button("None")) {
|
|
|
|
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
|
|
|
|
conditionalVisibility[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
updateConditionalBuffer();
|
|
|
|
|
}
|
|
|
|
|
ImGui::NewLine();
|
|
|
|
|
|
|
|
|
|
for (auto node : scene.linearNodes) {
|
|
|
|
|
// Add visibility toggle checkboxes for all model nodes with a mesh
|
|
|
|
|
if (node->mesh) {
|
|
|
|
|
if (overlay->checkBox(("[" + std::to_string(node->index) + "] " + node->mesh->name).c_str(), &conditionalVisibility[node->index])) {
|
|
|
|
|
updateConditionalBuffer();
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-08-12 15:07:07 +02:00
|
|
|
}
|
|
|
|
|
|
2018-09-03 21:57:26 +02:00
|
|
|
}
|
2018-08-12 15:07:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|