2016-02-16 15:07:25 +01:00
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/*
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* Vulkan Example - Displacement mapping with tessellation shaders
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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2016-03-08 21:52:40 +01:00
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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2016-02-16 15:07:25 +01:00
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanMeshLoader.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV
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};
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class VulkanExample : public VulkanExampleBase
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{
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private:
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture heightMap;
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} textures;
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public:
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bool splitScreen = true;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkMeshLoader::MeshBuffer object;
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} meshes;
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vkTools::UniformData uniformDataTC, uniformDataTE;
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struct {
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float tessLevel = 8.0;
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} uboTC;
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struct {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0, -25.0, 0.0, 0.0);
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float tessAlpha = 1.0;
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float tessStrength = 1.0;
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} uboTE;
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struct {
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VkPipeline solid;
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VkPipeline wire;
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VkPipeline solidPassThrough;
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VkPipeline wirePassThrough;
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} pipelines;
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VkPipeline *pipelineLeft = &pipelines.solidPassThrough;
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VkPipeline *pipelineRight = &pipelines.solid;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -35;
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rotation = glm::vec3(-35.0, 0.0, 0);
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2016-06-06 11:35:04 +02:00
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enableTextOverlay = true;
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2016-02-16 15:07:25 +01:00
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title = "Vulkan Example - Tessellation shader displacement mapping";
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2016-04-24 10:30:45 +02:00
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// Support for tessellation shaders is optional, so check first
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if (!deviceFeatures.tessellationShader)
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{
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vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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2016-02-16 15:07:25 +01:00
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipeline(device, pipelines.wire, nullptr);
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vkDestroyPipeline(device, pipelines.solidPassThrough, nullptr);
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vkDestroyPipeline(device, pipelines.wirePassThrough, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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vkDestroyBuffer(device, uniformDataTC.buffer, nullptr);
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vkFreeMemory(device, uniformDataTC.memory, nullptr);
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vkDestroyBuffer(device, uniformDataTE.buffer, nullptr);
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vkFreeMemory(device, uniformDataTE.memory, nullptr);
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textureLoader->destroyTexture(textures.colorMap);
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textureLoader->destroyTexture(textures.heightMap);
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}
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void loadTextures()
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{
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textureLoader->loadTexture(
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2016-03-25 14:12:17 +01:00
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getAssetPath() + "textures/stonewall_colormap_bc3.dds",
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2016-02-16 15:07:25 +01:00
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textures.colorMap);
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textureLoader->loadTexture(
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2016-03-25 14:12:17 +01:00
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getAssetPath() + "textures/stonewall_heightmap_rgba.dds",
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2016-02-16 15:07:25 +01:00
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VK_FORMAT_R8G8B8A8_UNORM,
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&textures.heightMap);
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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2016-06-06 11:35:04 +02:00
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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2016-02-16 15:07:25 +01:00
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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2016-06-06 11:35:04 +02:00
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VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
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2016-02-16 15:07:25 +01:00
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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2016-06-06 11:35:04 +02:00
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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2016-02-16 15:07:25 +01:00
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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if (splitScreen)
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{
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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viewport.x = float(width) / 2;
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}
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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2016-06-06 11:35:04 +02:00
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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2016-02-16 15:07:25 +01:00
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}
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}
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void loadMeshes()
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{
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2016-03-25 14:12:17 +01:00
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loadMesh(getAssetPath() + "models/torus.obj", &meshes.object, vertexLayout, 0.25f);
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2016-02-16 15:07:25 +01:00
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}
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(3);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Normals
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions[2] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 6);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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// Example uses two ubos and two image samplers
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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poolSizes.data(),
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2);
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2016-06-06 11:35:04 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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2016-02-16 15:07:25 +01:00
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0 : Tessellation control shader ubo
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vkTools::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
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0),
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// Binding 1 : Tessellation evaluation shader ubo
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vkTools::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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1),
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// Binding 2 : Tessellation evaluation shader displacement map image sampler
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vkTools::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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2),
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// Binding 3 : Fragment shader color map image sampler
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vkTools::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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3),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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setLayoutBindings.size());
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2016-06-06 11:35:04 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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2016-02-16 15:07:25 +01:00
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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2016-06-06 11:35:04 +02:00
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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2016-02-16 15:07:25 +01:00
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|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSet()
|
|
|
|
|
{
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
|
|
|
descriptorPool,
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
2016-06-06 11:35:04 +02:00
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
// Displacement map image descriptor
|
|
|
|
|
VkDescriptorImageInfo texDescriptorDisplacementMap =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
textures.heightMap.sampler,
|
|
|
|
|
textures.heightMap.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
// Color map image descriptor
|
|
|
|
|
VkDescriptorImageInfo texDescriptorColorMap =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
textures.colorMap.sampler,
|
|
|
|
|
textures.colorMap.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Tessellation control shader ubo
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformDataTC.descriptor),
|
|
|
|
|
// Binding 1 : Tessellation evaluation shader ubo
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
1,
|
|
|
|
|
&uniformDataTE.descriptor),
|
|
|
|
|
// Binding 2 : Displacement map
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
2,
|
|
|
|
|
&texDescriptorDisplacementMap),
|
|
|
|
|
// Binding 3 : Color map
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
3,
|
|
|
|
|
&texDescriptorColorMap),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
|
|
|
|
VK_CULL_MODE_NONE,
|
|
|
|
|
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
|
|
|
VK_DYNAMIC_STATE_LINE_WIDTH
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineTessellationStateCreateInfo tessellationState =
|
|
|
|
|
vkTools::initializers::pipelineTessellationStateCreateInfo(3);
|
|
|
|
|
|
|
|
|
|
// Tessellation pipeline
|
|
|
|
|
// Load shaders
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 4> shaderStages;
|
2016-03-25 14:12:17 +01:00
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/displacement/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/displacement/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
shaderStages[2] = loadShader(getAssetPath() + "shaders/displacement/displacement.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
|
|
|
|
shaderStages[3] = loadShader(getAssetPath() + "shaders/displacement/displacement.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayout,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.pTessellationState = &tessellationState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
pipelineCreateInfo.renderPass = renderPass;
|
|
|
|
|
|
|
|
|
|
// Solid pipeline
|
2016-06-06 11:35:04 +02:00
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
|
2016-02-16 15:07:25 +01:00
|
|
|
// Wireframe pipeline
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
2016-06-06 11:35:04 +02:00
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wire));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
// Pass through pipelines
|
|
|
|
|
// Load pass through tessellation shaders (Vert and frag are reused)
|
2016-03-25 14:12:17 +01:00
|
|
|
shaderStages[2] = loadShader(getAssetPath() + "shaders/displacement/passthrough.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
|
|
|
|
shaderStages[3] = loadShader(getAssetPath() + "shaders/displacement/passthrough.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
2016-02-16 15:07:25 +01:00
|
|
|
// Solid
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
2016-06-06 11:35:04 +02:00
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidPassThrough));
|
2016-02-16 15:07:25 +01:00
|
|
|
// Wireframe
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
2016-06-06 11:35:04 +02:00
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wirePassThrough));
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Tessellation evaluation shader uniform buffer
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
2016-06-06 11:35:04 +02:00
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
2016-02-16 15:07:25 +01:00
|
|
|
sizeof(uboTE),
|
2016-06-06 11:35:04 +02:00
|
|
|
nullptr,
|
2016-02-16 15:07:25 +01:00
|
|
|
&uniformDataTE.buffer,
|
|
|
|
|
&uniformDataTE.memory,
|
|
|
|
|
&uniformDataTE.descriptor);
|
|
|
|
|
|
|
|
|
|
// Tessellation control shader uniform buffer
|
|
|
|
|
createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
2016-06-06 11:35:04 +02:00
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
2016-02-16 15:07:25 +01:00
|
|
|
sizeof(uboTC),
|
2016-06-06 11:35:04 +02:00
|
|
|
nullptr,
|
2016-02-16 15:07:25 +01:00
|
|
|
&uniformDataTC.buffer,
|
|
|
|
|
&uniformDataTC.memory,
|
|
|
|
|
&uniformDataTC.descriptor);
|
|
|
|
|
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Tessellation eval
|
|
|
|
|
glm::mat4 viewMatrix = glm::mat4();
|
2016-03-08 20:59:25 +01:00
|
|
|
uboTE.projection = glm::perspective(glm::radians(45.0f), (float)(width* ((splitScreen) ? 0.5f : 1.0f)) / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
|
|
|
|
|
|
float offset = 0.5f;
|
|
|
|
|
int uboIndex = 1;
|
|
|
|
|
uboTE.model = glm::mat4();
|
|
|
|
|
uboTE.model = viewMatrix * glm::translate(uboTE.model, glm::vec3(0, 0, 0));
|
2016-03-08 20:59:25 +01:00
|
|
|
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
uint8_t *pData;
|
2016-06-06 11:35:04 +02:00
|
|
|
VK_CHECK_RESULT(vkMapMemory(device, uniformDataTE.memory, 0, sizeof(uboTE), 0, (void **)&pData));
|
2016-02-16 15:07:25 +01:00
|
|
|
memcpy(pData, &uboTE, sizeof(uboTE));
|
|
|
|
|
vkUnmapMemory(device, uniformDataTE.memory);
|
|
|
|
|
|
|
|
|
|
// Tessellation control
|
2016-06-06 11:35:04 +02:00
|
|
|
VK_CHECK_RESULT(vkMapMemory(device, uniformDataTC.memory, 0, sizeof(uboTC), 0, (void **)&pData));
|
2016-02-16 15:07:25 +01:00
|
|
|
memcpy(pData, &uboTC, sizeof(uboTC));
|
|
|
|
|
vkUnmapMemory(device, uniformDataTC.memory);
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-06 11:35:04 +02:00
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
|
|
|
|
|
// Command buffer to be sumitted to the queue
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
|
|
|
|
|
// Submit to queue
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
}
|
|
|
|
|
|
2016-02-16 15:07:25 +01:00
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadMeshes();
|
|
|
|
|
loadTextures();
|
|
|
|
|
setupVertexDescriptions();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
draw();
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void changeTessellationLevel(float delta)
|
|
|
|
|
{
|
|
|
|
|
uboTC.tessLevel += delta;
|
|
|
|
|
// Clamp
|
|
|
|
|
uboTC.tessLevel = fmax(1.0, fmin(uboTC.tessLevel, 32.0));
|
|
|
|
|
updateUniformBuffers();
|
2016-06-06 11:35:04 +02:00
|
|
|
updateTextOverlay();
|
2016-02-16 15:07:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void togglePipelines()
|
|
|
|
|
{
|
|
|
|
|
if (pipelineRight == &pipelines.solid)
|
|
|
|
|
{
|
|
|
|
|
pipelineRight = &pipelines.wire;
|
|
|
|
|
pipelineLeft = &pipelines.wirePassThrough;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
pipelineRight = &pipelines.solid;
|
|
|
|
|
pipelineLeft = &pipelines.solidPassThrough;
|
|
|
|
|
}
|
|
|
|
|
reBuildCommandBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void toggleSplitScreen()
|
|
|
|
|
{
|
|
|
|
|
splitScreen = !splitScreen;
|
|
|
|
|
reBuildCommandBuffers();
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-06 11:35:04 +02:00
|
|
|
virtual void keyPressed(uint32_t keyCode)
|
|
|
|
|
{
|
|
|
|
|
switch (keyCode)
|
|
|
|
|
{
|
|
|
|
|
case 0x6B:
|
|
|
|
|
case GAMEPAD_BUTTON_R1:
|
|
|
|
|
changeTessellationLevel(0.25);
|
|
|
|
|
break;
|
|
|
|
|
case 0x6D:
|
|
|
|
|
case GAMEPAD_BUTTON_L1:
|
|
|
|
|
changeTessellationLevel(-0.25);
|
|
|
|
|
break;
|
|
|
|
|
case 0x57:
|
|
|
|
|
case GAMEPAD_BUTTON_A:
|
|
|
|
|
togglePipelines();
|
|
|
|
|
break;
|
|
|
|
|
case 0x53:
|
|
|
|
|
case GAMEPAD_BUTTON_X:
|
|
|
|
|
toggleSplitScreen();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
|
|
|
|
{
|
|
|
|
|
std::stringstream ss;
|
|
|
|
|
ss << std::setprecision(2) << std::fixed << uboTC.tessLevel;
|
|
|
|
|
#if defined(__ANDROID__)
|
|
|
|
|
textOverlay->addText("Tessellation level: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
textOverlay->addText("Press \"Button A\" to toggle wireframe", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
textOverlay->addText("Press \"Button X\" to toggle splitscreen", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
#else
|
|
|
|
|
textOverlay->addText("Tessellation level: " + ss.str() + " (NUMPAD +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
textOverlay->addText("Press \"w\" to toggle wireframe", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
textOverlay->addText("Press \"s\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
2016-02-16 15:07:25 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
|
|
2016-03-25 14:12:17 +01:00
|
|
|
#if defined(_WIN32)
|
2016-02-16 15:07:25 +01:00
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
|
|
|
}
|
|
|
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
|
|
|
}
|
2016-03-25 14:12:17 +01:00
|
|
|
#elif defined(__linux__) && !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleEvent(event);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
2016-03-25 14:12:17 +01:00
|
|
|
// Main entry point
|
|
|
|
|
#if defined(_WIN32)
|
|
|
|
|
// Windows entry point
|
2016-02-16 15:07:25 +01:00
|
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
2016-03-25 14:12:17 +01:00
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
|
// Android entry point
|
|
|
|
|
void android_main(android_app* state)
|
|
|
|
|
#elif defined(__linux__)
|
|
|
|
|
// Linux entry point
|
2016-02-16 15:07:25 +01:00
|
|
|
int main(const int argc, const char *argv[])
|
|
|
|
|
#endif
|
|
|
|
|
{
|
2016-03-25 14:12:17 +01:00
|
|
|
#if defined(__ANDROID__)
|
|
|
|
|
// Removing this may cause the compiler to omit the main entry point
|
|
|
|
|
// which would make the application crash at start
|
|
|
|
|
app_dummy();
|
|
|
|
|
#endif
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample = new VulkanExample();
|
2016-03-25 14:12:17 +01:00
|
|
|
#if defined(_WIN32)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
2016-03-25 14:12:17 +01:00
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
|
// Attach vulkan example to global android application state
|
|
|
|
|
state->userData = vulkanExample;
|
|
|
|
|
state->onAppCmd = VulkanExample::handleAppCommand;
|
|
|
|
|
state->onInputEvent = VulkanExample::handleAppInput;
|
|
|
|
|
vulkanExample->androidApp = state;
|
|
|
|
|
#elif defined(__linux__)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->setupWindow();
|
|
|
|
|
#endif
|
2016-03-25 14:12:17 +01:00
|
|
|
#if !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->initSwapchain();
|
|
|
|
|
vulkanExample->prepare();
|
2016-03-25 14:12:17 +01:00
|
|
|
#endif
|
2016-02-16 15:07:25 +01:00
|
|
|
vulkanExample->renderLoop();
|
|
|
|
|
delete(vulkanExample);
|
2016-03-26 13:21:19 +01:00
|
|
|
#if !defined(__ANDROID__)
|
2016-02-16 15:07:25 +01:00
|
|
|
return 0;
|
2016-03-25 14:12:17 +01:00
|
|
|
#endif
|
|
|
|
|
}
|