procedural-3d-engine/shaders/hlsl/raytracingshadows/shadow.rmiss

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// Copyright 2020 Google LLC
struct Payload
{
[[vk::location(0)]] float3 hitValue;
[[vk::location(1)]] bool shadowed;
};
[shader("miss")]
void main(inout Payload payload)
{
payload.shadowed = false;
}