2017-08-16 21:02:08 +02:00
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/*
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* Vulkan Example - Rendering outlines using the stencil buffer
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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2020-07-28 20:20:38 +02:00
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#include "VulkanglTFModel.h"
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2017-08-16 21:02:08 +02:00
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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2020-07-28 20:20:38 +02:00
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vkglTF::Model model;
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2017-08-16 21:02:08 +02:00
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struct UBO {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
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// Vertex shader extrudes model by this value along normals for outlining
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2020-07-28 20:20:38 +02:00
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float outlineWidth = 0.025f;
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2017-08-16 21:02:08 +02:00
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} uboVS;
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vks::Buffer uniformBufferVS;
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struct {
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VkPipeline stencil;
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VkPipeline outline;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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2017-11-01 14:22:10 +01:00
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title = "Stencil buffer outlines";
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2017-08-16 21:02:08 +02:00
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timerSpeed *= 0.25f;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(2.5f, -35.0f, 0.0f));
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2020-07-28 20:20:38 +02:00
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.0f));
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2017-11-01 14:22:10 +01:00
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settings.overlay = true;
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2017-08-16 21:02:08 +02:00
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.stencil, nullptr);
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vkDestroyPipeline(device, pipelines.outline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBufferVS.destroy();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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// First pass renders object (toon shaded) and fills stencil buffer
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.stencil);
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2020-07-28 20:20:38 +02:00
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model.draw(drawCmdBuffers[i]);
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2017-08-16 21:02:08 +02:00
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// Second pass renders scaled object only where stencil was not set by first pass
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.outline);
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2020-07-28 20:20:38 +02:00
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model.draw(drawCmdBuffers[i]);
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2017-08-16 21:02:08 +02:00
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2018-08-30 21:08:02 +02:00
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drawUI(drawCmdBuffers[i]);
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2017-08-16 21:02:08 +02:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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2020-07-28 20:20:38 +02:00
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model.loadFromFile(getAssetPath() + "models/venus.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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2017-08-16 21:02:08 +02:00
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}
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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2020-05-29 16:08:53 +01:00
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{
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2017-08-16 21:02:08 +02:00
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
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};
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2020-05-29 16:08:53 +01:00
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VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
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2017-08-16 21:02:08 +02:00
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout));
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2020-05-29 16:08:53 +01:00
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VkPipelineLayoutCreateInfo pipelineLayoutInfo =
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2017-08-16 21:02:08 +02:00
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vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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{
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2020-07-28 20:20:38 +02:00
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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2017-08-16 21:02:08 +02:00
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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2020-07-28 20:20:38 +02:00
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCI.pInputAssemblyState = &inputAssemblyState;
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pipelineCI.pRasterizationState = &rasterizationState;
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pipelineCI.pColorBlendState = &colorBlendState;
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pipelineCI.pMultisampleState = &multisampleState;
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pipelineCI.pViewportState = &viewportState;
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pipelineCI.pDepthStencilState = &depthStencilState;
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pipelineCI.pDynamicState = &dynamicState;
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal });
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2017-08-16 21:02:08 +02:00
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// Toon render and stencil fill pass
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2020-05-29 16:08:53 +01:00
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shaderStages[0] = loadShader(getShadersPath() + "stencilbuffer/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "stencilbuffer/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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depthStencilState.stencilTestEnable = VK_TRUE;
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depthStencilState.back.compareOp = VK_COMPARE_OP_ALWAYS;
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depthStencilState.back.failOp = VK_STENCIL_OP_REPLACE;
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depthStencilState.back.depthFailOp = VK_STENCIL_OP_REPLACE;
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depthStencilState.back.passOp = VK_STENCIL_OP_REPLACE;
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depthStencilState.back.compareMask = 0xff;
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depthStencilState.back.writeMask = 0xff;
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depthStencilState.back.reference = 1;
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depthStencilState.front = depthStencilState.back;
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2020-07-28 20:20:38 +02:00
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.stencil));
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2017-08-16 21:02:08 +02:00
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// Outline pass
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depthStencilState.back.compareOp = VK_COMPARE_OP_NOT_EQUAL;
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depthStencilState.back.failOp = VK_STENCIL_OP_KEEP;
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depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP;
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depthStencilState.back.passOp = VK_STENCIL_OP_REPLACE;
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depthStencilState.front = depthStencilState.back;
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depthStencilState.depthTestEnable = VK_FALSE;
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2020-05-29 16:08:53 +01:00
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shaderStages[0] = loadShader(getShadersPath() + "stencilbuffer/outline.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "stencilbuffer/outline.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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2020-07-28 20:20:38 +02:00
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.outline));
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2017-08-16 21:02:08 +02:00
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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{
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// Mesh vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBufferVS,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBufferVS.map());
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updateUniformBuffers();
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}
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void updateUniformBuffers()
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{
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uboVS.projection = camera.matrices.perspective;
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uboVS.model = camera.matrices.view;
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memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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prepared = true;
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}
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virtual void render()
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{
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if (!prepared)
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return;
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draw();
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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}
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2017-11-01 14:22:10 +01:00
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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2017-08-16 21:02:08 +02:00
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{
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2017-11-01 14:22:10 +01:00
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if (overlay->header("Settings")) {
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if (overlay->inputFloat("Outline width", &uboVS.outlineWidth, 0.05f, 2)) {
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updateUniformBuffers();
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}
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2017-08-16 21:02:08 +02:00
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}
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}
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};
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VULKAN_EXAMPLE_MAIN()
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