procedural-3d-engine/data/shaders/texturecubemap/reflect.vert

39 lines
842 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
2016-06-05 11:34:18 +02:00
float lodBias;
2016-02-16 15:07:25 +01:00
} ubo;
layout (location = 0) out vec3 outPos;
layout (location = 1) out vec3 outNormal;
2016-06-05 11:34:18 +02:00
layout (location = 2) out float outLodBias;
layout (location = 3) out vec3 outViewVec;
layout (location = 4) out vec3 outLightVec;
layout (location = 5) out mat4 outInvModelView;
out gl_PerVertex
{
vec4 gl_Position;
};
2016-02-16 15:07:25 +01:00
void main()
{
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
outPos = vec3(ubo.model * vec4(inPos, 1.0));
outNormal = mat3(ubo.model) * inNormal;
2016-06-05 11:34:18 +02:00
outLodBias = ubo.lodBias;
2016-02-16 15:07:25 +01:00
outInvModelView = inverse(ubo.model);
vec3 lightPos = vec3(0.0f, -5.0f, 5.0f);
outLightVec = lightPos.xyz - outPos.xyz;
outViewVec = -outPos.xyz;
2016-02-16 15:07:25 +01:00
}