procedural-3d-engine/shaders/glsl/bloom/skybox.vert

25 lines
333 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
2017-01-07 20:45:17 +01:00
mat4 view;
2016-02-16 15:07:25 +01:00
mat4 model;
} ubo;
layout (location = 0) out vec3 outUVW;
out gl_PerVertex
{
vec4 gl_Position;
};
2016-02-16 15:07:25 +01:00
void main()
{
outUVW = inPos;
2017-01-07 20:45:17 +01:00
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
2016-02-16 15:07:25 +01:00
}