2016-03-27 21:49:14 +02:00
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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2016-05-21 16:01:48 +02:00
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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2016-03-27 21:49:14 +02:00
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void main()
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{
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outUV = inUV;
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gl_Position = vec4(inPos.xyz, 1.0);
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}
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