procedural-3d-engine/data/shaders/deferredshadows/shadow.vert

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GLSL
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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 0) out int outInstanceIndex;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outInstanceIndex = gl_InstanceIndex;
gl_Position = inPos;
}