19 lines
326 B
GLSL
19 lines
326 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
#extension GL_ARB_separate_shader_objects : enable
|
||
|
|
#extension GL_ARB_shading_language_420pack : enable
|
||
|
|
|
||
|
|
layout (location = 0) in vec4 inPos;
|
||
|
|
|
||
|
|
layout (location = 0) out int outInstanceIndex;
|
||
|
|
|
||
|
|
out gl_PerVertex
|
||
|
|
{
|
||
|
|
vec4 gl_Position;
|
||
|
|
};
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
outInstanceIndex = gl_InstanceIndex;
|
||
|
|
gl_Position = inPos;
|
||
|
|
}
|