procedural-3d-engine/data/shaders/hlsl/texturecubemaparray/skybox.frag

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2020-07-19 07:07:54 +02:00
// Copyright 2020 Google LLC
TextureCubeArray textureCubeMapArray : register(t1);
SamplerState samplerCubeMapArray : register(s1);
struct UBO
{
float4x4 projection;
float4x4 model;
float4x4 invModel;
float lodBias;
int cubeMapIndex;
};
cbuffer ubo : register(b0) { UBO ubo; }
float4 main([[vk::location(0)]] float3 inUVW : TEXCOORD0) : SV_TARGET
{
return textureCubeMapArray.SampleLevel(samplerCubeMapArray, float4(inUVW, ubo.cubeMapIndex), ubo.lodBias);
}