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/*
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* Vulkan Example - Example for VK_EXT_debug_marker extension . To be used in conjunction with a debugging app like RenderDoc ( https : //renderdoc.org)
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*
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* Copyright ( C ) by Sascha Willems - www . saschawillems . de
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*
* This code is licensed under the MIT license ( MIT ) ( http : //opensource.org/licenses/MIT)
*/
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/*
* Note : This sample is deprecated !
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* An updated version using VK_EXT_debug_utils along with an in - depth tutorial is available in the official Khronos Vulkan Samples repository at
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* https : //github.com/KhronosGroup/Vulkan-Samples/blob/master/samples/extensions/debug_utils.
*/
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# include "vulkanexamplebase.h"
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# include "VulkanglTFModel.h"
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# define ENABLE_VALIDATION false
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// Offscreen properties
# define OFFSCREEN_DIM 256
# define OFFSCREEN_FORMAT VK_FORMAT_R8G8B8A8_UNORM
# define OFFSCREEN_FILTER VK_FILTER_LINEAR;
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// Setup and functions for the VK_EXT_debug_marker_extension
// Extension spec can be found at https://github.com/KhronosGroup/Vulkan-Docs/blob/1.0-VK_EXT_debug_marker/doc/specs/vulkan/appendices/VK_EXT_debug_marker.txt
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// Note that the extension will only be present if run from an offline debugging application
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namespace DebugMarker
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{
bool active = false ;
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bool extensionPresent = false ;
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PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTag = VK_NULL_HANDLE ;
PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectName = VK_NULL_HANDLE ;
PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBegin = VK_NULL_HANDLE ;
PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEnd = VK_NULL_HANDLE ;
PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsert = VK_NULL_HANDLE ;
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// Get function pointers for the debug report extensions from the device
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void setup ( VkDevice device , VkPhysicalDevice physicalDevice )
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{
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// Check if the debug marker extension is present (which is the case if run from a graphics debugger)
uint32_t extensionCount ;
vkEnumerateDeviceExtensionProperties ( physicalDevice , nullptr , & extensionCount , nullptr ) ;
std : : vector < VkExtensionProperties > extensions ( extensionCount ) ;
vkEnumerateDeviceExtensionProperties ( physicalDevice , nullptr , & extensionCount , extensions . data ( ) ) ;
for ( auto extension : extensions ) {
if ( strcmp ( extension . extensionName , VK_EXT_DEBUG_MARKER_EXTENSION_NAME ) = = 0 ) {
extensionPresent = true ;
break ;
}
}
if ( extensionPresent ) {
// The debug marker extension is not part of the core, so function pointers need to be loaded manually
vkDebugMarkerSetObjectTag = ( PFN_vkDebugMarkerSetObjectTagEXT ) vkGetDeviceProcAddr ( device , " vkDebugMarkerSetObjectTagEXT " ) ;
vkDebugMarkerSetObjectName = ( PFN_vkDebugMarkerSetObjectNameEXT ) vkGetDeviceProcAddr ( device , " vkDebugMarkerSetObjectNameEXT " ) ;
vkCmdDebugMarkerBegin = ( PFN_vkCmdDebugMarkerBeginEXT ) vkGetDeviceProcAddr ( device , " vkCmdDebugMarkerBeginEXT " ) ;
vkCmdDebugMarkerEnd = ( PFN_vkCmdDebugMarkerEndEXT ) vkGetDeviceProcAddr ( device , " vkCmdDebugMarkerEndEXT " ) ;
vkCmdDebugMarkerInsert = ( PFN_vkCmdDebugMarkerInsertEXT ) vkGetDeviceProcAddr ( device , " vkCmdDebugMarkerInsertEXT " ) ;
// Set flag if at least one function pointer is present
active = ( vkDebugMarkerSetObjectName ! = VK_NULL_HANDLE ) ;
}
else {
std : : cout < < " Warning: " < < VK_EXT_DEBUG_MARKER_EXTENSION_NAME < < " not present, debug markers are disabled. " ;
std : : cout < < " Try running from inside a Vulkan graphics debugger (e.g. RenderDoc) " < < std : : endl ;
}
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}
// Sets the debug name of an object
// All Objects in Vulkan are represented by their 64-bit handles which are passed into this function
// along with the object type
void setObjectName ( VkDevice device , uint64_t object , VkDebugReportObjectTypeEXT objectType , const char * name )
{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if ( active )
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{
VkDebugMarkerObjectNameInfoEXT nameInfo = { } ;
nameInfo . sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT ;
nameInfo . objectType = objectType ;
nameInfo . object = object ;
nameInfo . pObjectName = name ;
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vkDebugMarkerSetObjectName ( device , & nameInfo ) ;
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}
}
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// Set the tag for an object
void setObjectTag ( VkDevice device , uint64_t object , VkDebugReportObjectTypeEXT objectType , uint64_t name , size_t tagSize , const void * tag )
{
// Check for valid function pointer (may not be present if not running in a debugging application)
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if ( active )
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{
VkDebugMarkerObjectTagInfoEXT tagInfo = { } ;
tagInfo . sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT ;
tagInfo . objectType = objectType ;
tagInfo . object = object ;
tagInfo . tagName = name ;
tagInfo . tagSize = tagSize ;
tagInfo . pTag = tag ;
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vkDebugMarkerSetObjectTag ( device , & tagInfo ) ;
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}
}
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// Start a new debug marker region
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void beginRegion ( VkCommandBuffer cmdbuffer , const char * pMarkerName , glm : : vec4 color )
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if ( active )
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{
VkDebugMarkerMarkerInfoEXT markerInfo = { } ;
markerInfo . sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT ;
memcpy ( markerInfo . color , & color [ 0 ] , sizeof ( float ) * 4 ) ;
markerInfo . pMarkerName = pMarkerName ;
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vkCmdDebugMarkerBegin ( cmdbuffer , & markerInfo ) ;
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}
}
// Insert a new debug marker into the command buffer
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void insert ( VkCommandBuffer cmdbuffer , std : : string markerName , glm : : vec4 color )
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if ( active )
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{
VkDebugMarkerMarkerInfoEXT markerInfo = { } ;
markerInfo . sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT ;
memcpy ( markerInfo . color , & color [ 0 ] , sizeof ( float ) * 4 ) ;
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markerInfo . pMarkerName = markerName . c_str ( ) ;
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vkCmdDebugMarkerInsert ( cmdbuffer , & markerInfo ) ;
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}
}
// End the current debug marker region
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void endRegion ( VkCommandBuffer cmdBuffer )
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{
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// Check for valid function (may not be present if not running in a debugging application)
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if ( vkCmdDebugMarkerEnd )
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{
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vkCmdDebugMarkerEnd ( cmdBuffer ) ;
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}
}
} ;
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struct Scene {
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vkglTF : : Model model ;
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std : : vector < std : : string > modelPartNames ;
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void draw ( VkCommandBuffer cmdBuffer )
{
VkDeviceSize offsets [ 1 ] = { 0 } ;
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model . bindBuffers ( cmdBuffer ) ;
for ( auto i = 0 ; i < model . nodes . size ( ) ; i + + )
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{
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// Add debug marker the name of this glTF node
DebugMarker : : insert ( cmdBuffer , " Draw \" " + model . nodes [ i ] - > name + " \" " , glm : : vec4 ( 0.0f ) ) ;
model . drawNode ( model . nodes [ i ] , cmdBuffer ) ;
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}
}
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void loadFromFile ( std : : string filename , vks : : VulkanDevice * vulkanDevice , VkQueue queue )
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{
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const uint32_t glTFLoadingFlags = vkglTF : : FileLoadingFlags : : PreTransformVertices | vkglTF : : FileLoadingFlags : : PreMultiplyVertexColors | vkglTF : : FileLoadingFlags : : FlipY ;
model . loadFromFile ( filename , vulkanDevice , queue , glTFLoadingFlags ) ;
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}
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} ;
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class VulkanExample : public VulkanExampleBase
{
public :
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bool wireframe = true ;
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bool glow = true ;
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Scene scene , sceneGlow ;
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vks : : Buffer uniformBuffer ;
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struct UBOVS {
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glm : : mat4 projection ;
glm : : mat4 model ;
glm : : vec4 lightPos = glm : : vec4 ( 0.0f , 5.0f , 15.0f , 1.0f ) ;
} uboVS ;
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struct Pipelines {
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VkPipeline toonshading ;
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VkPipeline color ;
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VkPipeline wireframe = VK_NULL_HANDLE ;
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VkPipeline postprocess ;
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} pipelines ;
VkPipelineLayout pipelineLayout ;
VkDescriptorSetLayout descriptorSetLayout ;
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struct {
VkDescriptorSet scene ;
VkDescriptorSet fullscreen ;
} descriptorSets ;
// Framebuffer for offscreen rendering
struct FrameBufferAttachment {
VkImage image ;
VkDeviceMemory mem ;
VkImageView view ;
} ;
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struct OffscreenPass {
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int32_t width , height ;
VkFramebuffer frameBuffer ;
FrameBufferAttachment color , depth ;
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VkRenderPass renderPass ;
VkSampler sampler ;
VkDescriptorImageInfo descriptor ;
} offscreenPass ;
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// Random tag data
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struct DemoTag {
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const char name [ 17 ] = " debug marker tag " ;
} demoTag ;
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VulkanExample ( ) : VulkanExampleBase ( ENABLE_VALIDATION )
{
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title = " Debugging with VK_EXT_debug_marker " ;
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camera . setRotation ( glm : : vec3 ( - 4.35f , 16.25f , 0.0f ) ) ;
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camera . setRotationSpeed ( 0.5f ) ;
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camera . setPosition ( glm : : vec3 ( 0.1f , 1.1f , - 8.5f ) ) ;
camera . setPerspective ( 60.0f , ( float ) width / ( float ) height , 0.1f , 256.0f ) ;
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures ( )
{
// Fill mode non solid is required for wireframe display
if ( deviceFeatures . fillModeNonSolid ) {
enabledFeatures . fillModeNonSolid = VK_TRUE ;
} ;
wireframe = deviceFeatures . fillModeNonSolid ;
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}
~ VulkanExample ( )
{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline ( device , pipelines . toonshading , nullptr ) ;
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vkDestroyPipeline ( device , pipelines . color , nullptr ) ;
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vkDestroyPipeline ( device , pipelines . postprocess , nullptr ) ;
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if ( pipelines . wireframe ! = VK_NULL_HANDLE ) {
vkDestroyPipeline ( device , pipelines . wireframe , nullptr ) ;
}
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vkDestroyPipelineLayout ( device , pipelineLayout , nullptr ) ;
vkDestroyDescriptorSetLayout ( device , descriptorSetLayout , nullptr ) ;
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uniformBuffer . destroy ( ) ;
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// Offscreen
// Color attachment
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vkDestroyImageView ( device , offscreenPass . color . view , nullptr ) ;
vkDestroyImage ( device , offscreenPass . color . image , nullptr ) ;
vkFreeMemory ( device , offscreenPass . color . mem , nullptr ) ;
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// Depth attachment
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vkDestroyImageView ( device , offscreenPass . depth . view , nullptr ) ;
vkDestroyImage ( device , offscreenPass . depth . image , nullptr ) ;
vkFreeMemory ( device , offscreenPass . depth . mem , nullptr ) ;
vkDestroyRenderPass ( device , offscreenPass . renderPass , nullptr ) ;
vkDestroySampler ( device , offscreenPass . sampler , nullptr ) ;
vkDestroyFramebuffer ( device , offscreenPass . frameBuffer , nullptr ) ;
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}
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// Prepare a texture target and framebuffer for offscreen rendering
void prepareOffscreen ( )
{
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offscreenPass . width = OFFSCREEN_DIM ;
offscreenPass . height = OFFSCREEN_DIM ;
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// Find a suitable depth format
VkFormat fbDepthFormat ;
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VkBool32 validDepthFormat = vks : : tools : : getSupportedDepthFormat ( physicalDevice , & fbDepthFormat ) ;
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assert ( validDepthFormat ) ;
// Color attachment
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VkImageCreateInfo image = vks : : initializers : : imageCreateInfo ( ) ;
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image . imageType = VK_IMAGE_TYPE_2D ;
image . format = OFFSCREEN_FORMAT ;
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image . extent . width = offscreenPass . width ;
image . extent . height = offscreenPass . height ;
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image . extent . depth = 1 ;
image . mipLevels = 1 ;
image . arrayLayers = 1 ;
image . samples = VK_SAMPLE_COUNT_1_BIT ;
image . tiling = VK_IMAGE_TILING_OPTIMAL ;
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// We will sample directly from the color attachment
image . usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT ;
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VkMemoryAllocateInfo memAlloc = vks : : initializers : : memoryAllocateInfo ( ) ;
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VkMemoryRequirements memReqs ;
VK_CHECK_RESULT ( vkCreateImage ( device , & image , nullptr , & offscreenPass . color . image ) ) ;
vkGetImageMemoryRequirements ( device , offscreenPass . color . image , & memReqs ) ;
memAlloc . allocationSize = memReqs . size ;
memAlloc . memoryTypeIndex = vulkanDevice - > getMemoryType ( memReqs . memoryTypeBits , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT ) ;
VK_CHECK_RESULT ( vkAllocateMemory ( device , & memAlloc , nullptr , & offscreenPass . color . mem ) ) ;
VK_CHECK_RESULT ( vkBindImageMemory ( device , offscreenPass . color . image , offscreenPass . color . mem , 0 ) ) ;
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VkImageViewCreateInfo colorImageView = vks : : initializers : : imageViewCreateInfo ( ) ;
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colorImageView . viewType = VK_IMAGE_VIEW_TYPE_2D ;
colorImageView . format = OFFSCREEN_FORMAT ;
colorImageView . subresourceRange = { } ;
colorImageView . subresourceRange . aspectMask = VK_IMAGE_ASPECT_COLOR_BIT ;
colorImageView . subresourceRange . baseMipLevel = 0 ;
colorImageView . subresourceRange . levelCount = 1 ;
colorImageView . subresourceRange . baseArrayLayer = 0 ;
colorImageView . subresourceRange . layerCount = 1 ;
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colorImageView . image = offscreenPass . color . image ;
VK_CHECK_RESULT ( vkCreateImageView ( device , & colorImageView , nullptr , & offscreenPass . color . view ) ) ;
// Create sampler to sample from the attachment in the fragment shader
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VkSamplerCreateInfo samplerInfo = vks : : initializers : : samplerCreateInfo ( ) ;
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samplerInfo . magFilter = OFFSCREEN_FILTER ;
samplerInfo . minFilter = OFFSCREEN_FILTER ;
samplerInfo . mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR ;
samplerInfo . addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE ;
samplerInfo . addressModeV = samplerInfo . addressModeU ;
samplerInfo . addressModeW = samplerInfo . addressModeU ;
samplerInfo . mipLodBias = 0.0f ;
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samplerInfo . maxAnisotropy = 1.0f ;
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samplerInfo . minLod = 0.0f ;
samplerInfo . maxLod = 1.0f ;
samplerInfo . borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE ;
VK_CHECK_RESULT ( vkCreateSampler ( device , & samplerInfo , nullptr , & offscreenPass . sampler ) ) ;
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// Depth stencil attachment
image . format = fbDepthFormat ;
image . usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ;
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VK_CHECK_RESULT ( vkCreateImage ( device , & image , nullptr , & offscreenPass . depth . image ) ) ;
vkGetImageMemoryRequirements ( device , offscreenPass . depth . image , & memReqs ) ;
memAlloc . allocationSize = memReqs . size ;
memAlloc . memoryTypeIndex = vulkanDevice - > getMemoryType ( memReqs . memoryTypeBits , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT ) ;
VK_CHECK_RESULT ( vkAllocateMemory ( device , & memAlloc , nullptr , & offscreenPass . depth . mem ) ) ;
VK_CHECK_RESULT ( vkBindImageMemory ( device , offscreenPass . depth . image , offscreenPass . depth . mem , 0 ) ) ;
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VkImageViewCreateInfo depthStencilView = vks : : initializers : : imageViewCreateInfo ( ) ;
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depthStencilView . viewType = VK_IMAGE_VIEW_TYPE_2D ;
depthStencilView . format = fbDepthFormat ;
depthStencilView . flags = 0 ;
depthStencilView . subresourceRange = { } ;
depthStencilView . subresourceRange . aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT ;
depthStencilView . subresourceRange . baseMipLevel = 0 ;
depthStencilView . subresourceRange . levelCount = 1 ;
depthStencilView . subresourceRange . baseArrayLayer = 0 ;
depthStencilView . subresourceRange . layerCount = 1 ;
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depthStencilView . image = offscreenPass . depth . image ;
VK_CHECK_RESULT ( vkCreateImageView ( device , & depthStencilView , nullptr , & offscreenPass . depth . view ) ) ;
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// Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering
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std : : array < VkAttachmentDescription , 2 > attchmentDescriptions = { } ;
// Color attachment
attchmentDescriptions [ 0 ] . format = OFFSCREEN_FORMAT ;
attchmentDescriptions [ 0 ] . samples = VK_SAMPLE_COUNT_1_BIT ;
attchmentDescriptions [ 0 ] . loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR ;
attchmentDescriptions [ 0 ] . storeOp = VK_ATTACHMENT_STORE_OP_STORE ;
attchmentDescriptions [ 0 ] . stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
attchmentDescriptions [ 0 ] . stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE ;
attchmentDescriptions [ 0 ] . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
attchmentDescriptions [ 0 ] . finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ;
// Depth attachment
attchmentDescriptions [ 1 ] . format = fbDepthFormat ;
attchmentDescriptions [ 1 ] . samples = VK_SAMPLE_COUNT_1_BIT ;
attchmentDescriptions [ 1 ] . loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR ;
attchmentDescriptions [ 1 ] . storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE ;
attchmentDescriptions [ 1 ] . stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE ;
attchmentDescriptions [ 1 ] . stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE ;
attchmentDescriptions [ 1 ] . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
attchmentDescriptions [ 1 ] . finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ;
VkAttachmentReference colorReference = { 0 , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL } ;
VkAttachmentReference depthReference = { 1 , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL } ;
VkSubpassDescription subpassDescription = { } ;
subpassDescription . pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS ;
subpassDescription . colorAttachmentCount = 1 ;
subpassDescription . pColorAttachments = & colorReference ;
subpassDescription . pDepthStencilAttachment = & depthReference ;
// Use subpass dependencies for layout transitions
std : : array < VkSubpassDependency , 2 > dependencies ;
dependencies [ 0 ] . srcSubpass = VK_SUBPASS_EXTERNAL ;
dependencies [ 0 ] . dstSubpass = 0 ;
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dependencies [ 0 ] . srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT ;
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dependencies [ 0 ] . dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
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dependencies [ 0 ] . srcAccessMask = VK_ACCESS_SHADER_READ_BIT ;
dependencies [ 0 ] . dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT ;
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dependencies [ 0 ] . dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT ;
dependencies [ 1 ] . srcSubpass = 0 ;
dependencies [ 1 ] . dstSubpass = VK_SUBPASS_EXTERNAL ;
dependencies [ 1 ] . srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
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dependencies [ 1 ] . dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT ;
dependencies [ 1 ] . srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT ;
dependencies [ 1 ] . dstAccessMask = VK_ACCESS_SHADER_READ_BIT ;
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dependencies [ 1 ] . dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT ;
// Create the actual renderpass
VkRenderPassCreateInfo renderPassInfo = { } ;
renderPassInfo . sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO ;
renderPassInfo . attachmentCount = static_cast < uint32_t > ( attchmentDescriptions . size ( ) ) ;
renderPassInfo . pAttachments = attchmentDescriptions . data ( ) ;
renderPassInfo . subpassCount = 1 ;
renderPassInfo . pSubpasses = & subpassDescription ;
renderPassInfo . dependencyCount = static_cast < uint32_t > ( dependencies . size ( ) ) ;
renderPassInfo . pDependencies = dependencies . data ( ) ;
VK_CHECK_RESULT ( vkCreateRenderPass ( device , & renderPassInfo , nullptr , & offscreenPass . renderPass ) ) ;
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VkImageView attachments [ 2 ] ;
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attachments [ 0 ] = offscreenPass . color . view ;
attachments [ 1 ] = offscreenPass . depth . view ;
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VkFramebufferCreateInfo fbufCreateInfo = vks : : initializers : : framebufferCreateInfo ( ) ;
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fbufCreateInfo . renderPass = offscreenPass . renderPass ;
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fbufCreateInfo . attachmentCount = 2 ;
fbufCreateInfo . pAttachments = attachments ;
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fbufCreateInfo . width = offscreenPass . width ;
fbufCreateInfo . height = offscreenPass . height ;
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fbufCreateInfo . layers = 1 ;
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VK_CHECK_RESULT ( vkCreateFramebuffer ( device , & fbufCreateInfo , nullptr , & offscreenPass . frameBuffer ) ) ;
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// Fill a descriptor for later use in a descriptor set
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offscreenPass . descriptor . imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ;
offscreenPass . descriptor . imageView = offscreenPass . color . view ;
offscreenPass . descriptor . sampler = offscreenPass . sampler ;
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// Name some objects for debugging
DebugMarker : : setObjectName ( device , ( uint64_t ) offscreenPass . color . image , VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT , " Off-screen color framebuffer " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) offscreenPass . depth . image , VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT , " Off-screen depth framebuffer " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) offscreenPass . sampler , VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT , " Off-screen framebuffer default sampler " ) ;
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}
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void loadAssets ( )
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{
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scene . loadFromFile ( getAssetPath ( ) + " models/treasure_smooth.gltf " , vulkanDevice , queue ) ;
sceneGlow . loadFromFile ( getAssetPath ( ) + " models/treasure_glow.gltf " , vulkanDevice , queue ) ;
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// Name the buffers for debugging
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// Scene
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DebugMarker : : setObjectName ( device , ( uint64_t ) scene . model . vertices . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , " Scene vertex buffer " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) scene . model . indices . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , " Scene index buffer " ) ;
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// Glow
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DebugMarker : : setObjectName ( device , ( uint64_t ) sceneGlow . model . vertices . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , " Glow vertex buffer " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) sceneGlow . model . indices . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , " Glow index buffer " ) ;
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}
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void buildCommandBuffers ( )
{
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VkCommandBufferBeginInfo cmdBufInfo = vks : : initializers : : commandBufferBeginInfo ( ) ;
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VkClearValue clearValues [ 2 ] ;
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VkViewport viewport ;
VkRect2D scissor ;
VkDeviceSize offsets [ 1 ] = { 0 } ;
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for ( int32_t i = 0 ; i < drawCmdBuffers . size ( ) ; + + i )
{
VK_CHECK_RESULT ( vkBeginCommandBuffer ( drawCmdBuffers [ i ] , & cmdBufInfo ) ) ;
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/*
First render pass : Offscreen rendering
*/
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if ( glow )
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{
VkClearValue clearValues [ 2 ] ;
clearValues [ 0 ] . color = { { 0.0f , 0.0f , 0.0f , 0.0f } } ;
clearValues [ 1 ] . depthStencil = { 1.0f , 0 } ;
VkRenderPassBeginInfo renderPassBeginInfo = vks : : initializers : : renderPassBeginInfo ( ) ;
renderPassBeginInfo . renderPass = offscreenPass . renderPass ;
renderPassBeginInfo . framebuffer = offscreenPass . frameBuffer ;
renderPassBeginInfo . renderArea . extent . width = offscreenPass . width ;
renderPassBeginInfo . renderArea . extent . height = offscreenPass . height ;
renderPassBeginInfo . clearValueCount = 2 ;
renderPassBeginInfo . pClearValues = clearValues ;
// Start a new debug marker region
DebugMarker : : beginRegion ( drawCmdBuffers [ i ] , " Off-screen scene rendering " , glm : : vec4 ( 1.0f , 0.78f , 0.05f , 1.0f ) ) ;
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vkCmdBeginRenderPass ( drawCmdBuffers [ i ] , & renderPassBeginInfo , VK_SUBPASS_CONTENTS_INLINE ) ;
VkViewport viewport = vks : : initializers : : viewport ( ( float ) offscreenPass . width , ( float ) offscreenPass . height , 0.0f , 1.0f ) ;
vkCmdSetViewport ( drawCmdBuffers [ i ] , 0 , 1 , & viewport ) ;
VkRect2D scissor = vks : : initializers : : rect2D ( offscreenPass . width , offscreenPass . height , 0 , 0 ) ;
vkCmdSetScissor ( drawCmdBuffers [ i ] , 0 , 1 , & scissor ) ;
vkCmdBindDescriptorSets ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelineLayout , 0 , 1 , & descriptorSets . scene , 0 , NULL ) ;
vkCmdBindPipeline ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelines . color ) ;
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sceneGlow . draw ( drawCmdBuffers [ i ] ) ;
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vkCmdEndRenderPass ( drawCmdBuffers [ i ] ) ;
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DebugMarker : : endRegion ( drawCmdBuffers [ i ] ) ;
}
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/*
Note : Explicit synchronization is not required between the render pass , as this is done implicit via sub pass dependencies
*/
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/*
Second render pass : Scene rendering with applied bloom
*/
{
clearValues [ 0 ] . color = defaultClearColor ;
clearValues [ 1 ] . depthStencil = { 1.0f , 0 } ;
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VkRenderPassBeginInfo renderPassBeginInfo = vks : : initializers : : renderPassBeginInfo ( ) ;
renderPassBeginInfo . renderPass = renderPass ;
renderPassBeginInfo . framebuffer = frameBuffers [ i ] ;
renderPassBeginInfo . renderArea . extent . width = width ;
renderPassBeginInfo . renderArea . extent . height = height ;
renderPassBeginInfo . clearValueCount = 2 ;
renderPassBeginInfo . pClearValues = clearValues ;
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// Start a new debug marker region
DebugMarker : : beginRegion ( drawCmdBuffers [ i ] , " Render scene " , glm : : vec4 ( 0.5f , 0.76f , 0.34f , 1.0f ) ) ;
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vkCmdBeginRenderPass ( drawCmdBuffers [ i ] , & renderPassBeginInfo , VK_SUBPASS_CONTENTS_INLINE ) ;
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VkViewport viewport = vks : : initializers : : viewport ( ( float ) width , ( float ) height , 0.0f , 1.0f ) ;
vkCmdSetViewport ( drawCmdBuffers [ i ] , 0 , 1 , & viewport ) ;
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VkRect2D scissor = vks : : initializers : : rect2D ( wireframe ? width / 2 : width , height , 0 , 0 ) ;
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vkCmdSetScissor ( drawCmdBuffers [ i ] , 0 , 1 , & scissor ) ;
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vkCmdBindDescriptorSets ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelineLayout , 0 , 1 , & descriptorSets . scene , 0 , NULL ) ;
// Solid rendering
// Start a new debug marker region
DebugMarker : : beginRegion ( drawCmdBuffers [ i ] , " Toon shading draw " , glm : : vec4 ( 0.78f , 0.74f , 0.9f , 1.0f ) ) ;
vkCmdBindPipeline ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelines . toonshading ) ;
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scene . draw ( drawCmdBuffers [ i ] ) ;
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DebugMarker : : endRegion ( drawCmdBuffers [ i ] ) ;
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// Wireframe rendering
if ( wireframe )
{
// Insert debug marker
DebugMarker : : beginRegion ( drawCmdBuffers [ i ] , " Wireframe draw " , glm : : vec4 ( 0.53f , 0.78f , 0.91f , 1.0f ) ) ;
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scissor . offset . x = width / 2 ;
vkCmdSetScissor ( drawCmdBuffers [ i ] , 0 , 1 , & scissor ) ;
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vkCmdBindPipeline ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelines . wireframe ) ;
scene . draw ( drawCmdBuffers [ i ] ) ;
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DebugMarker : : endRegion ( drawCmdBuffers [ i ] ) ;
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scissor . offset . x = 0 ;
scissor . extent . width = width ;
vkCmdSetScissor ( drawCmdBuffers [ i ] , 0 , 1 , & scissor ) ;
}
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// Post processing
if ( glow )
{
DebugMarker : : beginRegion ( drawCmdBuffers [ i ] , " Apply post processing " , glm : : vec4 ( 0.93f , 0.89f , 0.69f , 1.0f ) ) ;
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vkCmdBindPipeline ( drawCmdBuffers [ i ] , VK_PIPELINE_BIND_POINT_GRAPHICS , pipelines . postprocess ) ;
// Full screen quad is generated by the vertex shaders, so we reuse four vertices (for four invocations) from current vertex buffer
vkCmdDraw ( drawCmdBuffers [ i ] , 4 , 1 , 0 , 0 ) ;
DebugMarker : : endRegion ( drawCmdBuffers [ i ] ) ;
}
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drawUI ( drawCmdBuffers [ i ] ) ;
vkCmdEndRenderPass ( drawCmdBuffers [ i ] ) ;
// End current debug marker region
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DebugMarker : : endRegion ( drawCmdBuffers [ i ] ) ;
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}
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VK_CHECK_RESULT ( vkEndCommandBuffer ( drawCmdBuffers [ i ] ) ) ;
}
}
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void setupDescriptorPool ( )
{
// Example uses one ubo and one combined image sampler
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std : : vector < VkDescriptorPoolSize > poolSizes = {
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vks : : initializers : : descriptorPoolSize ( VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 1 ) ,
vks : : initializers : : descriptorPoolSize ( VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 1 ) ,
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} ;
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks : : initializers : : descriptorPoolCreateInfo ( poolSizes . size ( ) , poolSizes . data ( ) , 1 ) ;
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VK_CHECK_RESULT ( vkCreateDescriptorPool ( device , & descriptorPoolInfo , nullptr , & descriptorPool ) ) ;
}
void setupDescriptorSetLayout ( )
{
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std : : vector < VkDescriptorSetLayoutBinding > setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks : : initializers : : descriptorSetLayoutBinding ( VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , VK_SHADER_STAGE_VERTEX_BIT , 0 ) ,
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// Binding 1 : Fragment shader combined sampler
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vks : : initializers : : descriptorSetLayoutBinding ( VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , VK_SHADER_STAGE_FRAGMENT_BIT , 1 ) ,
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} ;
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks : : initializers : : descriptorSetLayoutCreateInfo ( setLayoutBindings . data ( ) , setLayoutBindings . size ( ) ) ;
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VK_CHECK_RESULT ( vkCreateDescriptorSetLayout ( device , & descriptorLayout , nullptr , & descriptorSetLayout ) ) ;
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks : : initializers : : pipelineLayoutCreateInfo ( & descriptorSetLayout , 1 ) ;
VK_CHECK_RESULT ( vkCreatePipelineLayout ( device , & pipelineLayoutCreateInfo , nullptr , & pipelineLayout ) ) ;
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// Name for debugging
DebugMarker : : setObjectName ( device , ( uint64_t ) pipelineLayout , VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT , " Shared pipeline layout " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) descriptorSetLayout , VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT , " Shared descriptor set layout " ) ;
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}
void setupDescriptorSet ( )
{
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VkDescriptorSetAllocateInfo allocInfo = vks : : initializers : : descriptorSetAllocateInfo ( descriptorPool , & descriptorSetLayout , 1 ) ;
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VK_CHECK_RESULT ( vkAllocateDescriptorSets ( device , & allocInfo , & descriptorSets . scene ) ) ;
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std : : vector < VkWriteDescriptorSet > writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vks : : initializers : : writeDescriptorSet ( descriptorSets . scene , VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 0 , & uniformBuffer . descriptor ) ,
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// Binding 1 : Color map
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vks : : initializers : : writeDescriptorSet ( descriptorSets . scene , VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 1 , & offscreenPass . descriptor )
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} ;
vkUpdateDescriptorSets ( device , writeDescriptorSets . size ( ) , writeDescriptorSets . data ( ) , 0 , NULL ) ;
}
void preparePipelines ( )
{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks : : initializers : : pipelineInputAssemblyStateCreateInfo ( VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST , 0 , VK_FALSE ) ;
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks : : initializers : : pipelineRasterizationStateCreateInfo ( VK_POLYGON_MODE_FILL , VK_CULL_MODE_BACK_BIT , VK_FRONT_FACE_COUNTER_CLOCKWISE , 0 ) ;
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks : : initializers : : pipelineColorBlendAttachmentState ( 0xf , VK_FALSE ) ;
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks : : initializers : : pipelineColorBlendStateCreateInfo ( 1 , & blendAttachmentState ) ;
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks : : initializers : : pipelineDepthStencilStateCreateInfo ( VK_TRUE , VK_TRUE , VK_COMPARE_OP_LESS_OR_EQUAL ) ;
VkPipelineViewportStateCreateInfo viewportStateCI = vks : : initializers : : pipelineViewportStateCreateInfo ( 1 , 1 , 0 ) ;
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks : : initializers : : pipelineMultisampleStateCreateInfo ( VK_SAMPLE_COUNT_1_BIT , 0 ) ;
std : : vector < VkDynamicState > dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT , VK_DYNAMIC_STATE_SCISSOR } ;
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks : : initializers : : pipelineDynamicStateCreateInfo ( dynamicStateEnables . data ( ) , dynamicStateEnables . size ( ) , 0 ) ;
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std : : array < VkPipelineShaderStageCreateInfo , 2 > shaderStages ;
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VkGraphicsPipelineCreateInfo pipelineCI = vks : : initializers : : pipelineCreateInfo ( pipelineLayout , renderPass ) ;
pipelineCI . pInputAssemblyState = & inputAssemblyStateCI ;
pipelineCI . pRasterizationState = & rasterizationStateCI ;
pipelineCI . pColorBlendState = & colorBlendStateCI ;
pipelineCI . pMultisampleState = & multisampleStateCI ;
pipelineCI . pViewportState = & viewportStateCI ;
pipelineCI . pDepthStencilState = & depthStencilStateCI ;
pipelineCI . pDynamicState = & dynamicStateCI ;
pipelineCI . stageCount = shaderStages . size ( ) ;
pipelineCI . pStages = shaderStages . data ( ) ;
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pipelineCI . pVertexInputState = vkglTF : : Vertex : : getPipelineVertexInputState ( { vkglTF : : VertexComponent : : Position , vkglTF : : VertexComponent : : Normal , vkglTF : : VertexComponent : : UV , vkglTF : : VertexComponent : : Color } ) ;
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// Toon shading pipeline
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shaderStages [ 0 ] = loadShader ( getShadersPath ( ) + " debugmarker/toon.vert.spv " , VK_SHADER_STAGE_VERTEX_BIT ) ;
shaderStages [ 1 ] = loadShader ( getShadersPath ( ) + " debugmarker/toon.frag.spv " , VK_SHADER_STAGE_FRAGMENT_BIT ) ;
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VK_CHECK_RESULT ( vkCreateGraphicsPipelines ( device , pipelineCache , 1 , & pipelineCI , nullptr , & pipelines . toonshading ) ) ;
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// Color only pipeline
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shaderStages [ 0 ] = loadShader ( getShadersPath ( ) + " debugmarker/colorpass.vert.spv " , VK_SHADER_STAGE_VERTEX_BIT ) ;
shaderStages [ 1 ] = loadShader ( getShadersPath ( ) + " debugmarker/colorpass.frag.spv " , VK_SHADER_STAGE_FRAGMENT_BIT ) ;
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pipelineCI . renderPass = offscreenPass . renderPass ;
VK_CHECK_RESULT ( vkCreateGraphicsPipelines ( device , pipelineCache , 1 , & pipelineCI , nullptr , & pipelines . color ) ) ;
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// Wire frame rendering pipeline
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if ( deviceFeatures . fillModeNonSolid )
{
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rasterizationStateCI . polygonMode = VK_POLYGON_MODE_LINE ;
pipelineCI . renderPass = renderPass ;
VK_CHECK_RESULT ( vkCreateGraphicsPipelines ( device , pipelineCache , 1 , & pipelineCI , nullptr , & pipelines . wireframe ) ) ;
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}
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// Post processing effect
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shaderStages [ 0 ] = loadShader ( getShadersPath ( ) + " debugmarker/postprocess.vert.spv " , VK_SHADER_STAGE_VERTEX_BIT ) ;
shaderStages [ 1 ] = loadShader ( getShadersPath ( ) + " debugmarker/postprocess.frag.spv " , VK_SHADER_STAGE_FRAGMENT_BIT ) ;
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depthStencilStateCI . depthTestEnable = VK_FALSE ;
depthStencilStateCI . depthWriteEnable = VK_FALSE ;
rasterizationStateCI . polygonMode = VK_POLYGON_MODE_FILL ;
rasterizationStateCI . cullMode = VK_CULL_MODE_NONE ;
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blendAttachmentState . colorWriteMask = 0xF ;
blendAttachmentState . blendEnable = VK_TRUE ;
blendAttachmentState . colorBlendOp = VK_BLEND_OP_ADD ;
blendAttachmentState . srcColorBlendFactor = VK_BLEND_FACTOR_ONE ;
blendAttachmentState . dstColorBlendFactor = VK_BLEND_FACTOR_ONE ;
blendAttachmentState . alphaBlendOp = VK_BLEND_OP_ADD ;
blendAttachmentState . srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA ;
blendAttachmentState . dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA ;
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VK_CHECK_RESULT ( vkCreateGraphicsPipelines ( device , pipelineCache , 1 , & pipelineCI , nullptr , & pipelines . postprocess ) ) ;
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// Name shader modules for debugging
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// Shader module count starts at 2 when UI overlay in base class is enabled
uint32_t moduleIndex = settings . overlay ? 2 : 0 ;
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DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 0 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Toon shading vertex shader " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 1 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Toon shading fragment shader " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 2 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Color-only vertex shader " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 3 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Color-only fragment shader " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 4 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Postprocess vertex shader " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) shaderModules [ moduleIndex + 5 ] , VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT , " Postprocess fragment shader " ) ;
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// Name pipelines for debugging
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DebugMarker : : setObjectName ( device , ( uint64_t ) pipelines . toonshading , VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT , " Toon shading pipeline " ) ;
DebugMarker : : setObjectName ( device , ( uint64_t ) pipelines . color , VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT , " Color only pipeline " ) ;
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if ( deviceFeatures . fillModeNonSolid )
{
DebugMarker : : setObjectName ( device , ( uint64_t ) pipelines . wireframe , VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT , " Wireframe rendering pipeline " ) ;
}
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DebugMarker : : setObjectName ( device , ( uint64_t ) pipelines . postprocess , VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT , " Post processing pipeline " ) ;
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}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers ( )
{
// Vertex shader uniform buffer block
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VK_CHECK_RESULT ( vulkanDevice - > createBuffer (
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ,
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& uniformBuffer ,
sizeof ( uboVS ) ) ) ;
// Map persistent
VK_CHECK_RESULT ( uniformBuffer . map ( ) ) ;
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// Name uniform buffer for debugging
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DebugMarker : : setObjectName ( device , ( uint64_t ) uniformBuffer . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , " Scene uniform buffer block " ) ;
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// Add some random tag
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DebugMarker : : setObjectTag ( device , ( uint64_t ) uniformBuffer . buffer , VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT , 0 , sizeof ( demoTag ) , & demoTag ) ;
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updateUniformBuffers ( ) ;
}
void updateUniformBuffers ( )
{
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uboVS . projection = camera . matrices . perspective ;
uboVS . model = camera . matrices . view ;
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memcpy ( uniformBuffer . mapped , & uboVS , sizeof ( uboVS ) ) ;
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}
void draw ( )
{
VulkanExampleBase : : prepareFrame ( ) ;
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submitInfo . commandBufferCount = 1 ;
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submitInfo . pCommandBuffers = & drawCmdBuffers [ currentBuffer ] ;
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VK_CHECK_RESULT ( vkQueueSubmit ( queue , 1 , & submitInfo , VK_NULL_HANDLE ) ) ;
VulkanExampleBase : : submitFrame ( ) ;
}
void prepare ( )
{
VulkanExampleBase : : prepare ( ) ;
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DebugMarker : : setup ( device , physicalDevice ) ;
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loadAssets ( ) ;
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prepareOffscreen ( ) ;
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prepareUniformBuffers ( ) ;
setupDescriptorSetLayout ( ) ;
preparePipelines ( ) ;
setupDescriptorPool ( ) ;
setupDescriptorSet ( ) ;
buildCommandBuffers ( ) ;
prepared = true ;
}
virtual void render ( )
{
if ( ! prepared )
return ;
draw ( ) ;
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if ( camera . updated )
updateUniformBuffers ( ) ;
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}
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virtual void viewChanged ( )
{
updateUniformBuffers ( ) ;
}
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virtual void OnUpdateUIOverlay ( vks : : UIOverlay * overlay )
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{
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if ( overlay - > header ( " Info " ) ) {
overlay - > text ( " VK_EXT_debug_marker %s " , ( DebugMarker : : active ? " active " : " not present " ) ) ;
}
if ( overlay - > header ( " Settings " ) ) {
if ( overlay - > checkBox ( " Glow " , & glow ) ) {
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buildCommandBuffers ( ) ;
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}
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if ( deviceFeatures . fillModeNonSolid ) {
if ( overlay - > checkBox ( " Wireframe " , & wireframe ) ) {
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buildCommandBuffers ( ) ;
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}
}
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}
}
} ;
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VULKAN_EXAMPLE_MAIN ( )