procedural-3d-engine/data/shaders/pbr/skybox.frag

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GLSL
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2017-02-19 15:03:16 +01:00
#version 450
layout (binding = 1) uniform samplerCube samplerEnv;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerEnv, inUVW);
}