procedural-3d-engine/base/vulkandebug.h

111 lines
3.6 KiB
C
Raw Normal View History

2016-02-16 15:07:25 +01:00
#pragma once
#include "vulkan/vulkan.h"
#include <math.h>
#include <stdlib.h>
#include <string>
#include <cstring>
#include <fstream>
#include <assert.h>
#include <stdio.h>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#include <fcntl.h>
#include <io.h>
2016-03-05 11:45:35 +01:00
#endif
#ifdef __ANDROID__
#include "vulkanandroid.h"
2016-02-16 15:07:25 +01:00
#endif
namespace vkDebug
{
// Default validation layers
extern int validationLayerCount;
extern const char *validationLayerNames[];
// Default debug callback
VkBool32 messageCallback(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objType,
uint64_t srcObject,
size_t location,
int32_t msgCode,
const char* pLayerPrefix,
const char* pMsg,
void* pUserData);
// Load debug function pointers and set debug callback
// if callBack is NULL, default message callback will be used
void setupDebugging(
VkInstance instance,
VkDebugReportFlagsEXT flags,
VkDebugReportCallbackEXT callBack);
// Clear debug callback
void freeDebugCallback(VkInstance instance);
// Functions for the VK_EXT_debug_report extensions
namespace debugReport
{
// Set up the debug marker function pointers
void setupDebugMarkers(VkDevice device);
// Functions for naming different Vulkan object types
// General
void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name);
// Dedicated object type
void setCommandBufferName(VkDevice device, VkCommandBuffer cmdBuffer, const char *name);
void setQueueName(VkDevice device, VkQueue queue, const char *name);
void setImageName(VkDevice device, VkImage image, const char *name);
void setSamplerName(VkDevice device, VkSampler sampler, const char *name);
void setBufferName(VkDevice device, VkBuffer buffer, const char *name);
void setDeviceMemoryName(VkDevice device, VkDeviceMemory memory, const char *name);
void setShaderModuleName(VkDevice device, VkShaderModule shaderModule, const char *name);
void setPipelineName(VkDevice device, VkPipeline pipeline, const char *name);
void setPipelineLayoutName(VkDevice device, VkPipelineLayout pipelineLayout, const char *name);
void setRenderPassName(VkDevice device, VkRenderPass renderPass, const char *name);
void setFramebufferName(VkDevice device, VkFramebuffer framebuffer, const char *name);
void setDescriptorSetLayoutName(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const char *name);
void setDescriptorSetName(VkDevice device, VkDescriptorSet descriptorSet, const char *name);
void setSemaphoreName(VkDevice device, VkSemaphore semaphore, const char *name);
void setFenceName(VkDevice device, VkFence fence, const char *name);
void setEventName(VkDevice device, VkEvent _event, const char *name);
/*
OBJECT_TYPE(DESCRIPTOR_POOL, VkDescriptorPool);
OBJECT_TYPE(COMMAND_POOL, VkCommandPool);
OBJECT_TYPE(QUERY_POOL, VkQueryPool);
OBJECT_TYPE(BUFFER_VIEW, VkBufferView);
OBJECT_TYPE(IMAGE_VIEW, VkImageView);
OBJECT_TYPE(PIPELINE_CACHE, VkPipelineCache);
*/
// insert a debug label into the command buffer, with or
// without a color
void insertDebugMarker(
VkCommandBuffer cmdbuffer,
const char* pMarkerName,
float color[4]);
void insertDebugMarker(
VkCommandBuffer cmdbuffer,
const char* pMarkerName);
// Helper class for pushing and popping a debug region around some section of code.
struct DebugMarkerRegion
{
DebugMarkerRegion(VkCommandBuffer cmdbuffer,
const char* pMarkerName,
float color[4]);
DebugMarkerRegion(VkCommandBuffer cmdbuffer,
const char* pMarkerName);
~DebugMarkerRegion();
VkCommandBuffer cmd;
};
}
2016-02-16 15:07:25 +01:00
}