procedural-3d-engine/shaders/glsl/negativeviewportheight/quad.vert

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main()
{
outUV = inUV;
gl_Position = vec4(inPos, 1.0f);
}