procedural-3d-engine/shaders/glsl/occlusionquery/occluder.frag

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GLSL
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2016-02-16 15:07:25 +01:00
#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(inColor, 0.5);
}