11 lines
270 B
GLSL
11 lines
270 B
GLSL
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// Copyright 2020 Google LLC
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Texture2D textureFont : register(t0);
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SamplerState samplerFont : register(s0);
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float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET
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{
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float color = textureFont.Sample(samplerFont, inUV).r;
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return float4(color.xxx, 1.0);
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}
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