procedural-3d-engine/shaders/hlsl/bloom/skybox.vert

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// Copyright 2020 Google LLC
cbuffer UBO : register(b0)
{
float4x4 projection;
float4x4 view;
float4x4 model;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UVW : NORMAL0;
};
VSOutput main([[vk::location(0)]] float3 inPos : POSITION0)
{
VSOutput output = (VSOutput)0;
output.UVW = inPos;
output.Pos = mul(projection, mul(view, mul(model, float4(inPos.xyz, 1.0))));
return output;
}