procedural-3d-engine/shaders/hlsl/raytracingcallable/callable2.rcall

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// Copyright 2021 Sascha Willems
struct CallData
{
float3 outColor;
};
[shader("callable")]
void main(inout CallData data)
{
data.outColor = float3(0.0, 1.0, 0.0);
}