2018-03-09 13:48:54 +01:00
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/*
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* Vulkan Example - Push descriptors
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*
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* Note: Requires a device that supports the VK_KHR_push_descriptor extension
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*
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* Push descriptors apply the push constants concept to descriptor sets. So instead of creating
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* per-model descriptor sets (along with a pool for each descriptor type) for rendering multiple objects,
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* this example uses push descriptors to pass descriptor sets for per-model textures and matrices
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* at command buffer creation time.
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool animate = true;
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PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR;
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VkPhysicalDevicePushDescriptorPropertiesKHR pushDescriptorProps{};
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_COLOR,
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});
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struct Cube {
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vks::Texture2D texture;
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vks::Buffer uniformBuffer;
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glm::vec3 rotation;
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glm::mat4 modelMat;
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};
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std::array<Cube, 2> cubes;
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struct Models {
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vks::Model cube;
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} models;
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struct UniformBuffers {
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vks::Buffer scene;
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} uniformBuffers;
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struct UboScene {
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glm::mat4 projection;
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glm::mat4 view;
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} uboScene;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Push descriptors";
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settings.overlay = true;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
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// Enable extension required for push descriptors
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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models.cube.destroy();
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for (auto cube : cubes) {
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cube.uniformBuffer.destroy();
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cube.texture.destroy();
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}
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uniformBuffers.scene.destroy();
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}
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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};
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.cube.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.cube.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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// Render two cubes using different descriptor sets using push descriptors
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for (auto cube : cubes) {
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// Instead of preparing the descriptor sets up-front, using push descriptors we can set (push) them inside of a command buffer
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// This allows a more dynamic approach without the need to create descriptor sets for each model
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// Note: dstSet for each descriptor set write is left at zero as this is ignored when ushing push descriptors
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std::array<VkWriteDescriptorSet, 3> writeDescriptorSets{};
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// Scene matrices
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writeDescriptorSets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[0].dstSet = 0;
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writeDescriptorSets[0].dstBinding = 0;
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writeDescriptorSets[0].descriptorCount = 1;
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writeDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeDescriptorSets[0].pBufferInfo = &uniformBuffers.scene.descriptor;
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// Model matrices
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writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[1].dstSet = 0;
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writeDescriptorSets[1].dstBinding = 1;
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writeDescriptorSets[1].descriptorCount = 1;
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writeDescriptorSets[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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writeDescriptorSets[1].pBufferInfo = &cube.uniformBuffer.descriptor;
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// Texture
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writeDescriptorSets[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSets[2].dstSet = 0;
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writeDescriptorSets[2].dstBinding = 2;
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writeDescriptorSets[2].descriptorCount = 1;
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writeDescriptorSets[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writeDescriptorSets[2].pImageInfo = &cube.texture.descriptor;
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vkCmdPushDescriptorSetKHR(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 3, writeDescriptorSets.data());
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vkCmdDrawIndexed(drawCmdBuffers[i], models.cube.indexCount, 1, 0, 0, 0);
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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models.cube.loadFromFile(getAssetPath() + "models/cube.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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cubes[0].texture.loadFromFile(getAssetPath() + "textures/crate01_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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cubes[1].texture.loadFromFile(getAssetPath() + "textures/crate02_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 1),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
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descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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// Setting this flag tells the descriptor set layouts that no actual descriptor sets are allocated but instead pushed at command buffer creation time
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descriptorLayoutCI.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR;
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descriptorLayoutCI.bindingCount = static_cast<uint32_t>(setLayoutBindings.size());
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descriptorLayoutCI.pBindings = setLayoutBindings.data();
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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}
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void preparePipelines()
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{
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()),0);
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// Vertex bindings and attributes
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const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
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vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV
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vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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VkGraphicsPipelineCreateInfo pipelineCreateInfoCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCreateInfoCI.pVertexInputState = &vertexInputState;
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pipelineCreateInfoCI.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCreateInfoCI.pRasterizationState = &rasterizationStateCI;
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pipelineCreateInfoCI.pColorBlendState = &colorBlendStateCI;
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pipelineCreateInfoCI.pMultisampleState = &multisampleStateCI;
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pipelineCreateInfoCI.pViewportState = &viewportStateCI;
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pipelineCreateInfoCI.pDepthStencilState = &depthStencilStateCI;
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pipelineCreateInfoCI.pDynamicState = &dynamicStateCI;
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
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loadShader(getAssetPath() + "shaders/pushdescriptors/cube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
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loadShader(getAssetPath() + "shaders/pushdescriptors/cube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
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};
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pipelineCreateInfoCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfoCI.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfoCI, nullptr, &pipeline));
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}
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void prepareUniformBuffers()
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{
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// Vertex shader scene uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.scene,
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sizeof(UboScene)));
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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// Vertex shader cube model uniform buffer blocks
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for (auto& cube : cubes) {
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&cube.uniformBuffer,
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sizeof(glm::mat4)));
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VK_CHECK_RESULT(cube.uniformBuffer.map());
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}
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updateUniformBuffers();
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updateCubeUniformBuffers();
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}
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void updateUniformBuffers()
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{
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uboScene.projection = camera.matrices.perspective;
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uboScene.view = camera.matrices.view;
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memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(UboScene));
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}
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void updateCubeUniformBuffers()
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{
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cubes[0].modelMat = glm::translate(glm::mat4(1.0f), glm::vec3(-2.0f, 0.0f, 0.0f));
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cubes[1].modelMat = glm::translate(glm::mat4(1.0f), glm::vec3( 1.5f, 0.5f, 0.0f));
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|
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for (auto& cube : cubes) {
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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cube.modelMat = glm::rotate(cube.modelMat, glm::radians(cube.rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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memcpy(cube.uniformBuffer.mapped, &cube.modelMat, sizeof(glm::mat4));
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|
}
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if (animate) {
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cubes[0].rotation.x += 2.5f * frameTimer;
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|
if (cubes[0].rotation.x > 360.0f)
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cubes[0].rotation.x -= 360.0f;
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|
cubes[1].rotation.y += 2.0f * frameTimer;
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|
if (cubes[1].rotation.x > 360.0f)
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|
cubes[1].rotation.x -= 360.0f;
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|
}
|
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|
}
|
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|
|
void draw()
|
|
|
|
|
{
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|
|
VulkanExampleBase::prepareFrame();
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|
|
submitInfo.commandBufferCount = 1;
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|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
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|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
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|
|
VulkanExampleBase::submitFrame();
|
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|
|
|
}
|
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|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Extension specific functions
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// The push descriptor update function is part of an extension so it has to be manually loaded
|
|
|
|
|
vkCmdPushDescriptorSetKHR = (PFN_vkCmdPushDescriptorSetKHR)vkGetDeviceProcAddr(device, "vkCmdPushDescriptorSetKHR");
|
|
|
|
|
if (!vkCmdPushDescriptorSetKHR) {
|
|
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdPushDescriptorSetKHR", -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get device push descriptor properties (to display them)
|
|
|
|
|
PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2KHR"));
|
2018-04-08 16:53:21 +02:00
|
|
|
if (!vkGetPhysicalDeviceProperties2KHR) {
|
2018-03-09 13:48:54 +01:00
|
|
|
vks::tools::exitFatal("Could not get a valid function pointer for vkGetPhysicalDeviceProperties2KHR", -1);
|
|
|
|
|
}
|
|
|
|
|
VkPhysicalDeviceProperties2KHR deviceProps2{};
|
|
|
|
|
pushDescriptorProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
|
|
|
|
deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
|
|
|
|
|
deviceProps2.pNext = &pushDescriptorProps;
|
|
|
|
|
vkGetPhysicalDeviceProperties2KHR(physicalDevice, &deviceProps2);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
End of extension specific functions
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
loadAssets();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
|
|
|
|
if (animate) {
|
2018-04-08 13:22:00 +02:00
|
|
|
cubes[0].rotation.x += 2.5f * frameTimer;
|
|
|
|
|
if (cubes[0].rotation.x > 360.0f)
|
|
|
|
|
cubes[0].rotation.x -= 360.0f;
|
|
|
|
|
cubes[1].rotation.y += 2.0f * frameTimer;
|
|
|
|
|
if (cubes[1].rotation.x > 360.0f)
|
|
|
|
|
cubes[1].rotation.x -= 360.0f;
|
2018-03-09 13:48:54 +01:00
|
|
|
updateCubeUniformBuffers();
|
|
|
|
|
}
|
2018-04-08 13:22:00 +02:00
|
|
|
if (camera.updated) {
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
2018-03-09 13:48:54 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
|
|
|
{
|
|
|
|
|
if (overlay->header("Settings")) {
|
|
|
|
|
overlay->checkBox("Animate", &animate);
|
|
|
|
|
}
|
|
|
|
|
if (overlay->header("Device properties")) {
|
|
|
|
|
overlay->text("maxPushDescriptors: %d", pushDescriptorProps.maxPushDescriptors);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|