21 lines
339 B
GLSL
21 lines
339 B
GLSL
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inColor;
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layout (location = 0) out vec3 outColor;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(push_constant) uniform PushConsts {
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mat4 mvp;
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} pushConsts;
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void main()
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{
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outColor = inColor;
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gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
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}
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