procedural-3d-engine/shaders/slang/raytracingcallable/callable2.slang

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/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
[shader("callable")]
void callableMain(inout float3 outColor)
{
outColor = float3(0.0, 1.0, 0.0);
}