2016-02-16 15:07:25 +01:00
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/*
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* Vulkan Example - Using different pipelines in one single renderpass
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout for this example
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struct Vertex {
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float pos[3];
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float col[3];
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float uv[2];
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float normal[3];
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};
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class VulkanExample: public VulkanExampleBase
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{
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private:
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vkTools::VulkanTexture textureColorMap;
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public:
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struct {
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int count;
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkMeshLoader::MeshBuffer cube;
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} meshes;
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vkTools::UniformData uniformDataVS;
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// Same uniform buffer layout as shader
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struct {
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glm::mat4 projectionMatrix;
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glm::mat4 modelMatrix;
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glm::mat4 viewMatrix;
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} uboVS;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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struct {
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VkPipeline solidColor;
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VkPipeline wireFrame;
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VkPipeline texture;
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} pipelines;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -5.0f;
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rotation = glm::vec3(-32.5f, 45.0f, 0.0f);
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title = "Vulkan Example - Using pipelines";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solidColor, nullptr);
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vkDestroyPipeline(device, pipelines.wireFrame, nullptr);
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vkDestroyPipeline(device, pipelines.texture, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.cube);
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vkDestroyBuffer(device, uniformDataVS.buffer, nullptr);
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vkFreeMemory(device, uniformDataVS.memory, nullptr);
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textureLoader->destroyTexture(textureColorMap);
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}
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void loadTextures()
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{
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textureLoader->loadTexture(
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"./../data/textures/crate_bc3.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textureColorMap);
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.cube.vertices.buf, offsets);
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vkCmdSetLineWidth(drawCmdBuffers[i], 2.0f);
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// Left : Solid colored
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viewport.width = (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solidColor);
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vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
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// Center : Textured
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viewport.x = (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.texture);
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vkCmdSetLineWidth(drawCmdBuffers[i], 2.0f);
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vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
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// Right : Wireframe
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viewport.x = (float)width / 3.0 + (float)width / 3.0;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireFrame);
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vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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2016-03-06 20:15:05 +01:00
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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2016-02-16 15:07:25 +01:00
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assert(!err);
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2016-03-06 20:15:05 +01:00
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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2016-02-16 15:07:25 +01:00
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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2016-03-06 20:15:05 +01:00
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// Submit to queue
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2016-02-16 15:07:25 +01:00
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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2016-03-06 20:15:05 +01:00
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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2016-02-16 15:07:25 +01:00
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2016-03-06 20:15:05 +01:00
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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2016-02-16 15:07:25 +01:00
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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// Create vertices and buffers for uv mapped cube
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void generateCube()
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{
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// Setup vertices
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#define colred { 1.0f, 0.0f, 0.0f }
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#define colgreen { 0.0f, 1.0f, 0.0f }
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#define colblue { 0.0f, 0.0f, 1.0f }
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#define d 1.0f
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std::vector<Vertex> vertexBuffer = {
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// -Y
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{ { d,-d, d }, colred,{ 1.0, 1.0 }, { 0.0f, 1.0f, 0.0f } },
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{ { -d,-d,-d }, colred,{ 0.0, 0.0 },{ 0.0f, 1.0f, 0.0f } },
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{ { d,-d,-d }, colred,{ 1.0, 0.0 },{ 0.0f, 1.0f, 0.0f } },
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{ { d,-d, d }, colred,{ 1.0, 1.0 },{ 0.0f, 1.0f, 0.0f } },
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{ { -d,-d, d }, colred,{ 0.0, 1.0 },{ 0.0f, 1.0f, 0.0f } },
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{ { -d,-d,-d }, colred,{ 0.0, 0.0 },{ 0.0f, 1.0f, 0.0f } },
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// +Y
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{ { d, d, d }, colred,{ 1.0, 1.0 },{ 0.0f, -1.0f, 0.0f } },
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{ { d, d,-d }, colred,{ 1.0, 0.0 },{ 0.0f, -1.0f, 0.0f } },
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{ { -d, d,-d }, colred,{ 0.0, 0.0 },{ 0.0f, -1.0f, 0.0f } },
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{ { d, d, d }, colred,{ 1.0, 1.0 },{ 0.0f, -1.0f, 0.0f } },
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{ { -d, d,-d }, colred,{ 0.0, 0.0 },{ 0.0f, -1.0f, 0.0f } },
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{ { -d, d, d }, colred,{ 0.0, 1.0 },{ 0.0f, -1.0f, 0.0f } },
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// -X
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{ { -d,-d,-d }, colblue,{ 0.0, 0.0 },{ -1.0f, 0.0f, 0.0f } },
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{ { -d,-d, d }, colblue,{ 0.0, 1.0 },{ -1.0f, 0.0f, 0.0f } },
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{ { -d, d, d }, colblue,{ 1.0, 1.0 },{ -1.0f, 0.0f, 0.0f } },
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{ { -d,-d,-d }, colblue,{ 0.0, 0.0 },{ -1.0f, 0.0f, 0.0f } },
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{ { -d, d, d }, colblue,{ 1.0, 1.0 },{ -1.0f, 0.0f, 0.0f } },
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{ { -d, d,-d }, colblue,{ 1.0, 0.0 },{ -1.0f, 0.0f, 0.0f } },
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// +X
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{ { d, d, d }, colblue,{ 1.0, 1.0 },{ 1.0f, 0.0f, 0.0f } },
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{ { d,-d,-d }, colblue,{ 0.0, 0.0 },{ 1.0f, 0.0f, 0.0f } },
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{ { d, d,-d }, colblue,{ 1.0, 0.0 },{ 1.0f, 0.0f, 0.0f } },
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{ { d,-d,-d }, colblue,{ 0.0, 0.0 },{ 1.0f, 0.0f, 0.0f } },
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{ { d, d, d }, colblue,{ 1.0, 1.0 },{ 1.0f, 0.0f, 0.0f } },
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{ { d,-d, d }, colblue,{ 0.0, 1.0 },{ 1.0f, 0.0f, 0.0f } },
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// -Z
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{ { d, d,-d }, colgreen,{ 1.0, 1.0 },{ 0.0f, 0.0f, -1.0f } },
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{ { -d,-d,-d }, colgreen,{ 0.0, 0.0 },{ 0.0f, 0.0f, -1.0f } },
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{ { -d, d,-d }, colgreen,{ 0.0, 1.0 },{ 0.0f, 0.0f, -1.0f } },
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{ { d, d,-d }, colgreen,{ 1.0, 1.0 },{ 0.0f, 0.0f, -1.0f } },
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{ { d,-d,-d }, colgreen,{ 1.0, 0.0 },{ 0.0f, 0.0f, -1.0f } },
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{ { -d,-d,-d }, colgreen,{ 0.0, 0.0 },{ 0.0f, 0.0f, -1.0f } },
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// +Z
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{ { -d, d, d }, colgreen,{ 0.0, 1.0 },{ 0.0f, 0.0f, 1.0f } },
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{ { -d,-d, d }, colgreen,{ 0.0, 0.0 },{ 0.0f, 0.0f, 1.0f } },
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{ { d,-d, d }, colgreen,{ 1.0, 0.0 },{ 0.0f, 0.0f, 1.0f } },
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{ { d, d, d }, colgreen,{ 1.0, 1.0 },{ 0.0f, 0.0f, 1.0f } },
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{ { -d, d, d }, colgreen,{ 0.0, 1.0 },{ 0.0f, 0.0f, 1.0f } },
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{ { d,-d, d }, colgreen,{ 1.0, 0.0 },{ 0.0f, 0.0f, 1.0f } }
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};
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#undef d
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vertices.count = vertexBuffer.size();
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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vertexBuffer.data(),
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&meshes.cube.vertices.buf,
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&meshes.cube.vertices.mem);
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}
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void prepareVertices()
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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sizeof(Vertex),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
|
|
|
|
|
// Describes memory layout and shader positions
|
|
|
|
|
vertices.attributeDescriptions.resize(4);
|
|
|
|
|
// Location 0 : Position
|
|
|
|
|
vertices.attributeDescriptions[0] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
0,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
0);
|
|
|
|
|
// Location 1 : Color
|
|
|
|
|
vertices.attributeDescriptions[1] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
1,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 3);
|
|
|
|
|
// Location 3 : Texture coordinates
|
|
|
|
|
vertices.attributeDescriptions[2] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
2,
|
|
|
|
|
VK_FORMAT_R32G32_SFLOAT,
|
|
|
|
|
sizeof(float) * 6);
|
|
|
|
|
// Location 2 : Normal
|
|
|
|
|
vertices.attributeDescriptions[3] =
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
VERTEX_BUFFER_BIND_ID,
|
|
|
|
|
3,
|
|
|
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
sizeof(float) * 8);
|
|
|
|
|
|
|
|
|
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
|
|
|
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
|
|
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorPool()
|
|
|
|
|
{
|
|
|
|
|
// Example uses one ubo and one combined image sampler
|
|
|
|
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
|
|
|
{
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
|
|
|
vkTools::initializers::descriptorPoolCreateInfo(
|
|
|
|
|
poolSizes.size(),
|
|
|
|
|
poolSizes.data(),
|
|
|
|
|
2);
|
|
|
|
|
|
|
|
|
|
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSetLayout()
|
|
|
|
|
{
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
0),
|
|
|
|
|
// Binding 1 : Fragment shader image sampler
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
1),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
|
|
|
setLayoutBindings.data(),
|
|
|
|
|
setLayoutBindings.size());
|
|
|
|
|
|
|
|
|
|
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSet()
|
|
|
|
|
{
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
|
|
|
descriptorPool,
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
|
|
|
|
|
assert(!vkRes);
|
|
|
|
|
|
|
|
|
|
// Color map image descriptor
|
|
|
|
|
VkDescriptorImageInfo texDescriptorColorMap =
|
|
|
|
|
vkTools::initializers::descriptorImageInfo(
|
|
|
|
|
textureColorMap.sampler,
|
|
|
|
|
textureColorMap.view,
|
|
|
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
|
|
|
{
|
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformDataVS.descriptor),
|
|
|
|
|
// Binding 1 : Fragment shader image sampler
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
|
|
|
|
&texDescriptorColorMap)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
|
|
|
|
VK_CULL_MODE_FRONT_BIT,
|
|
|
|
|
VK_FRONT_FACE_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
|
|
|
VK_DYNAMIC_STATE_LINE_WIDTH
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
// Color pipeline
|
|
|
|
|
// Load shaders
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
|
|
|
|
|
|
shaderStages[0] = loadShader("./../data/shaders/pipelines/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/pipelines/color.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayout,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
|
|
|
|
|
// Textured pipeline
|
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidColor);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Reuse most of the initial pipeline for the next pipelines and only change affected parameters
|
|
|
|
|
// Cull back faces
|
|
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
|
|
|
|
|
|
// Pipeline for textured rendering
|
|
|
|
|
// Use different fragment shader
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
// Pipeline for wire frame rendering
|
|
|
|
|
// Solid polygon fill
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
|
|
|
|
// Use different fragment shader
|
|
|
|
|
shaderStages[1] = loadShader("./../data/shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
VkResult err;
|
|
|
|
|
|
|
|
|
|
// Vertex shader uniform buffer block
|
|
|
|
|
VkMemoryAllocateInfo allocInfo = vkTools::initializers::memoryAllocateInfo();
|
|
|
|
|
VkMemoryRequirements memReqs;
|
|
|
|
|
|
|
|
|
|
VkBufferCreateInfo bufferInfo = vkTools::initializers::bufferCreateInfo(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
sizeof(uboVS));
|
|
|
|
|
|
|
|
|
|
err = vkCreateBuffer(device, &bufferInfo, nullptr, &uniformDataVS.buffer);
|
|
|
|
|
assert(!err);
|
|
|
|
|
vkGetBufferMemoryRequirements(device, uniformDataVS.buffer, &memReqs);
|
|
|
|
|
allocInfo.allocationSize = memReqs.size;
|
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
|
|
|
|
|
err = vkAllocateMemory(device, &allocInfo, nullptr, &uniformDataVS.memory);
|
|
|
|
|
assert(!err);
|
|
|
|
|
err = vkBindBufferMemory(device, uniformDataVS.buffer, uniformDataVS.memory, 0);
|
|
|
|
|
assert(!err);
|
|
|
|
|
|
|
|
|
|
uniformDataVS.descriptor.buffer = uniformDataVS.buffer;
|
|
|
|
|
uniformDataVS.descriptor.offset = 0;
|
|
|
|
|
uniformDataVS.descriptor.range = sizeof(uboVS);
|
|
|
|
|
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateUniformBuffers()
|
|
|
|
|
{
|
2016-03-08 20:59:25 +01:00
|
|
|
uboVS.projectionMatrix = glm::perspective(glm::radians(60.0f), (float)(width / 3.0f) / (float)height, 0.1f, 256.0f);
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
uboVS.viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
|
|
|
|
|
|
uboVS.modelMatrix = glm::mat4();
|
2016-03-08 20:59:25 +01:00
|
|
|
uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
|
|
|
uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
|
uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
2016-02-16 15:07:25 +01:00
|
|
|
|
|
|
|
|
uint8_t *pData;
|
|
|
|
|
VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
|
|
|
|
assert(!err);
|
|
|
|
|
memcpy(pData, &uboVS, sizeof(uboVS));
|
|
|
|
|
vkUnmapMemory(device, uniformDataVS.memory);
|
|
|
|
|
assert(!err);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadTextures();
|
|
|
|
|
prepareVertices();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
generateCube();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
draw();
|
|
|
|
|
vkDeviceWaitIdle(device);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
|
|
|
}
|
|
|
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
|
|
|
{
|
|
|
|
|
if (vulkanExample != NULL)
|
|
|
|
|
{
|
|
|
|
|
vulkanExample->handleEvent(event);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
|
|
|
|
#else
|
|
|
|
|
int main(const int argc, const char *argv[])
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
vulkanExample = new VulkanExample();
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
|
|
|
|
#else
|
|
|
|
|
vulkanExample->setupWindow();
|
|
|
|
|
#endif
|
|
|
|
|
vulkanExample->initSwapchain();
|
|
|
|
|
vulkanExample->prepare();
|
|
|
|
|
vulkanExample->renderLoop();
|
|
|
|
|
delete(vulkanExample);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|