procedural-3d-engine/data/shaders/geometryshader/base.vert

20 lines
360 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 0) out vec3 outNormal;
out gl_PerVertex
{
vec4 gl_Position;
};
2016-02-16 15:07:25 +01:00
void main(void)
{
outNormal = inNormal;
gl_Position = vec4(inPos.xyz, 1.0);
}