procedural-3d-engine/data/shaders/occlusionquery/simple.frag

13 lines
251 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(1.0);
}