2016-07-22 23:16:08 +02:00
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/*
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* Vulkan Example - Indirect drawing
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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* Summary:
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2016-08-01 21:43:47 +02:00
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* Use a device local buffer that stores draw commands for instanced rendering of different meshes stored
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* in the same buffer.
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2016-07-22 23:16:08 +02:00
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*
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* Indirect drawing offloads draw command generation and offers the ability to update them on the GPU
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* without the CPU having to touch the buffer again, also reducing the number of drawcalls.
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*
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* The example shows how to setup and fill such a buffer on the CPU side, stages it to the device and
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2016-08-01 21:43:47 +02:00
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* shows how to render it using only one draw command.
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*
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* See readme.md for details
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2016-07-22 23:16:08 +02:00
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <time.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define INSTANCE_BUFFER_BIND_ID 1
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#define ENABLE_VALIDATION false
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// Number of instances per object
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2016-08-01 22:01:36 +02:00
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#if defined(__ANDROID__)
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#define OBJECT_INSTANCE_COUNT 1024
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// Circular range of plant distribution
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#define PLANT_RADIUS 20.0f
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#else
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2016-07-22 23:16:08 +02:00
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#define OBJECT_INSTANCE_COUNT 2048
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2016-08-01 21:43:47 +02:00
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// Circular range of plant distribution
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#define PLANT_RADIUS 25.0f
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2016-08-01 22:01:36 +02:00
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#endif
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2016-07-22 23:16:08 +02:00
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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2016-08-01 21:43:47 +02:00
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vkMeshLoader::MeshBuffer plants;
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vkMeshLoader::MeshBuffer ground;
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vkMeshLoader::MeshBuffer skysphere;
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} meshes;
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture ground;
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} textures;
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// Per-instance data block
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struct InstanceData {
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glm::vec3 pos;
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glm::vec3 rot;
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float scale;
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uint32_t texIndex;
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};
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// Contains the instanced data
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vk::Buffer instanceBuffer;
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// Contains the indirect drawing commands
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vk::Buffer indirectCommandsBuffer;
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uint32_t indirectDrawCount;
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struct {
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glm::mat4 projection;
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glm::mat4 view;
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} uboVS;
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struct {
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vk::Buffer scene;
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} uniformData;
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struct {
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2016-08-01 21:43:47 +02:00
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VkPipeline plants;
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VkPipeline ground;
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VkPipeline skysphere;
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2016-07-22 23:16:08 +02:00
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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2016-08-01 21:43:47 +02:00
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VkSampler samplerRepeat;
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2016-07-22 23:16:08 +02:00
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uint32_t objectCount = 0;
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// Store the indirect draw commands containing index offsets and instance count per object
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std::vector<VkDrawIndexedIndirectCommand> indirectCommands;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Indirect rendering";
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2016-08-01 21:43:47 +02:00
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.4f, 1.25f, 0.0f));
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camera.movementSpeed = 5.0f;
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2016-07-22 23:16:08 +02:00
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srand(time(NULL));
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}
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~VulkanExample()
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{
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2016-08-01 21:43:47 +02:00
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vkDestroyPipeline(device, pipelines.plants, nullptr);
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vkDestroyPipeline(device, pipelines.ground, nullptr);
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2016-07-22 23:16:08 +02:00
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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2016-08-01 21:43:47 +02:00
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vkMeshLoader::freeMeshBufferResources(device, &meshes.plants);
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2016-07-22 23:16:08 +02:00
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textureLoader->destroyTexture(textures.colorMap);
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformData.scene.destroy();
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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2016-08-01 21:43:47 +02:00
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clearValues[0].color = { { 0.18f, 0.27f, 0.5f, 0.0f } };
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2016-07-22 23:16:08 +02:00
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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2016-08-01 21:43:47 +02:00
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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2016-08-01 21:43:47 +02:00
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// Plants
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.plants);
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// Binding point 0 : Mesh vertex buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.plants.vertices.buf, offsets);
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// Binding point 1 : Instance data buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
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2016-08-01 21:43:47 +02:00
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.plants.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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// One draw call for an arbitrary number of ojects
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// Index offsets and instance count are taken from the indirect buffer
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vkCmdDrawIndexedIndirect(drawCmdBuffers[i], indirectCommandsBuffer.buffer, 0, indirectDrawCount, sizeof(VkDrawIndexedIndirectCommand));
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2016-08-01 21:43:47 +02:00
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// Ground
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ground);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.ground.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.ground.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.ground.indexCount, 1, 0, 0, 0);
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// Skysphere
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skysphere);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.skysphere.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.skysphere.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.skysphere.indexCount, 1, 0, 0, 0);
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2016-07-22 23:16:08 +02:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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2016-08-01 21:43:47 +02:00
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/plants.dae", &meshes.plants, vertexLayout, 0.0025f);
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loadMesh(getAssetPath() + "models/plane_circle.dae", &meshes.ground, vertexLayout, PLANT_RADIUS + 1.0f);
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loadMesh(getAssetPath() + "models/skysphere.dae", &meshes.skysphere, vertexLayout, 512.0f);
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2016-08-01 21:43:47 +02:00
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textureLoader->loadTextureArray(getAssetPath() + "textures/texturearray_plants_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.colorMap);
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textureLoader->loadTexture(getAssetPath() + "textures/ground_dry_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.ground);
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2016-07-22 23:16:08 +02:00
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}
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions.resize(2);
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// Mesh vertex buffer (description) at binding point 0
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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// Input rate for the data passed to shader
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// Step for each vertex rendered
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VK_VERTEX_INPUT_RATE_VERTEX);
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vertices.bindingDescriptions[1] =
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vkTools::initializers::vertexInputBindingDescription(
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INSTANCE_BUFFER_BIND_ID,
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sizeof(InstanceData),
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// Input rate for the data passed to shader
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// Step for each instance rendered
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VK_VERTEX_INPUT_RATE_INSTANCE);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.clear();
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// Per-Vertex attributes
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// Location 0 : Position
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0)
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);
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// Location 1 : Normal
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3)
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);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 6)
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);
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// Location 3 : Color
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 8)
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);
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// Instanced attributes
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// Location 4: Position
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vertices.attributeDescriptions.push_back(
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|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos))
|
|
|
|
|
);
|
|
|
|
|
// Location 5: Rotation
|
|
|
|
|
vertices.attributeDescriptions.push_back(
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
|
|
|
INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot))
|
|
|
|
|
);
|
|
|
|
|
// Location 6: Scale
|
|
|
|
|
vertices.attributeDescriptions.push_back(
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
2016-08-01 21:43:47 +02:00
|
|
|
INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale))
|
2016-07-22 23:16:08 +02:00
|
|
|
);
|
|
|
|
|
// Location 7: Texture array layer index
|
|
|
|
|
vertices.attributeDescriptions.push_back(
|
|
|
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
2016-08-01 21:43:47 +02:00
|
|
|
INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex))
|
2016-07-22 23:16:08 +02:00
|
|
|
);
|
|
|
|
|
|
|
|
|
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
|
|
|
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
|
|
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
|
|
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorPool()
|
|
|
|
|
{
|
|
|
|
|
// Example uses one ubo
|
|
|
|
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
|
|
|
{
|
|
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
2016-08-01 21:43:47 +02:00
|
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
|
2016-07-22 23:16:08 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
|
|
|
vkTools::initializers::descriptorPoolCreateInfo(
|
|
|
|
|
poolSizes.size(),
|
|
|
|
|
poolSizes.data(),
|
|
|
|
|
2);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSetLayout()
|
|
|
|
|
{
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
// Binding 0: Vertex shader uniform buffer
|
2016-07-22 23:16:08 +02:00
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
0),
|
2016-08-01 21:43:47 +02:00
|
|
|
// Binding 1: Fragment shader combined sampler (plants texture array)
|
2016-07-22 23:16:08 +02:00
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
1),
|
2016-08-01 21:43:47 +02:00
|
|
|
// Binding 1: Fragment shader combined sampler (ground texture)
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
2),
|
2016-07-22 23:16:08 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
|
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
|
|
|
setLayoutBindings.data(),
|
|
|
|
|
setLayoutBindings.size());
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
|
|
|
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorSet()
|
|
|
|
|
{
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
|
|
|
descriptorPool,
|
|
|
|
|
&descriptorSetLayout,
|
|
|
|
|
1);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
// Binding 0: Vertex shader uniform buffer
|
2016-07-22 23:16:08 +02:00
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
0,
|
|
|
|
|
&uniformData.scene.descriptor),
|
2016-08-01 21:43:47 +02:00
|
|
|
// Binding 1: Plants texture array combined
|
2016-07-22 23:16:08 +02:00
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
1,
|
2016-08-01 21:43:47 +02:00
|
|
|
&textures.colorMap.descriptor),
|
|
|
|
|
// Binding 2: Ground texture combined
|
|
|
|
|
vkTools::initializers::writeDescriptorSet(
|
|
|
|
|
descriptorSet,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
2,
|
|
|
|
|
&textures.ground.descriptor)
|
2016-07-22 23:16:08 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
|
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
0,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
|
|
|
VK_POLYGON_MODE_FILL,
|
2016-08-01 21:43:47 +02:00
|
|
|
VK_CULL_MODE_NONE,
|
2016-07-22 23:16:08 +02:00
|
|
|
VK_FRONT_FACE_CLOCKWISE,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
|
|
|
0xf,
|
|
|
|
|
VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
|
|
|
1,
|
|
|
|
|
&blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_TRUE,
|
|
|
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
|
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
|
|
|
dynamicStateEnables.data(),
|
|
|
|
|
dynamicStateEnables.size(),
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
|
|
|
pipelineLayout,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
2016-08-01 21:43:47 +02:00
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
|
|
2016-07-22 23:16:08 +02:00
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
|
2016-08-01 21:43:47 +02:00
|
|
|
// Indirect (and instanced) pipeline for the plants
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/indirectdraw/indirectdraw.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/indirectdraw/indirectdraw.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.plants));
|
|
|
|
|
|
|
|
|
|
// Ground
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/indirectdraw/ground.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/indirectdraw/ground.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ground));
|
|
|
|
|
|
|
|
|
|
// Skysphere
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/indirectdraw/skysphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/indirectdraw/skysphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skysphere));
|
2016-07-22 23:16:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare (and stage) a buffer containing the indirect draw commands
|
|
|
|
|
void prepareIndirectData()
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
indirectCommands.clear();
|
2016-07-22 23:16:08 +02:00
|
|
|
|
2016-08-01 21:43:47 +02:00
|
|
|
// Create on indirect command for each mesh in the scene
|
|
|
|
|
uint32_t m = 0;
|
|
|
|
|
for (auto& meshDescriptor : meshes.plants.meshDescriptors)
|
|
|
|
|
{
|
|
|
|
|
VkDrawIndexedIndirectCommand indirectCmd{};
|
|
|
|
|
indirectCmd.instanceCount = OBJECT_INSTANCE_COUNT;
|
|
|
|
|
indirectCmd.firstInstance = m * OBJECT_INSTANCE_COUNT;
|
|
|
|
|
indirectCmd.firstIndex = meshDescriptor.indexBase;
|
|
|
|
|
indirectCmd.indexCount = meshDescriptor.indexCount;
|
|
|
|
|
|
|
|
|
|
indirectCommands.push_back(indirectCmd);
|
|
|
|
|
|
|
|
|
|
m++;
|
|
|
|
|
}
|
2016-07-22 23:16:08 +02:00
|
|
|
|
|
|
|
|
indirectDrawCount = static_cast<uint32_t>(indirectCommands.size());
|
|
|
|
|
|
|
|
|
|
objectCount = 0;
|
|
|
|
|
for (auto indirectCmd : indirectCommands)
|
|
|
|
|
{
|
|
|
|
|
objectCount += indirectCmd.instanceCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vk::Buffer stagingBuffer;
|
|
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&stagingBuffer,
|
|
|
|
|
indirectCommands.size() * sizeof(VkDrawIndexedIndirectCommand),
|
|
|
|
|
indirectCommands.data()));
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
|
|
&indirectCommandsBuffer,
|
|
|
|
|
stagingBuffer.size));
|
|
|
|
|
|
2016-08-01 21:43:47 +02:00
|
|
|
vulkanDevice->copyBuffer(&stagingBuffer, &indirectCommandsBuffer, queue);
|
2016-07-22 23:16:08 +02:00
|
|
|
|
|
|
|
|
stagingBuffer.destroy();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float rnd(float range)
|
|
|
|
|
{
|
|
|
|
|
return range * (rand() / double(RAND_MAX));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare (and stage) a buffer containing instanced data for the mesh draws
|
|
|
|
|
void prepareInstanceData()
|
|
|
|
|
{
|
|
|
|
|
std::vector<InstanceData> instanceData;
|
|
|
|
|
instanceData.resize(objectCount);
|
|
|
|
|
|
|
|
|
|
std::mt19937 rndGenerator(time(NULL));
|
|
|
|
|
std::uniform_real_distribution<double> uniformDist(0.0, 1.0);
|
|
|
|
|
|
|
|
|
|
for (auto i = 0; i < objectCount; i++)
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
instanceData[i].rot = glm::vec3(0.0f, M_PI * uniformDist(rndGenerator), 0.0f);
|
2016-07-22 23:16:08 +02:00
|
|
|
float theta = 2 * M_PI * uniformDist(rndGenerator);
|
|
|
|
|
float phi = acos(1 - 2 * uniformDist(rndGenerator));
|
2016-08-01 21:43:47 +02:00
|
|
|
instanceData[i].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * PLANT_RADIUS;
|
2016-07-22 23:16:08 +02:00
|
|
|
instanceData[i].scale = 1.0f + uniformDist(rndGenerator) * 2.0f;
|
2016-08-01 21:43:47 +02:00
|
|
|
instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT;
|
2016-07-22 23:16:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vk::Buffer stagingBuffer;
|
|
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&stagingBuffer,
|
|
|
|
|
instanceData.size() * sizeof(InstanceData),
|
|
|
|
|
instanceData.data()));
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
|
|
&instanceBuffer,
|
|
|
|
|
stagingBuffer.size));
|
|
|
|
|
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2016-08-01 21:43:47 +02:00
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vulkanDevice->copyBuffer(&stagingBuffer, &instanceBuffer, queue);
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2016-07-22 23:16:08 +02:00
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stagingBuffer.destroy();
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}
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void prepareUniformBuffers()
|
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|
|
|
{
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|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
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|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
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&uniformData.scene,
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|
sizeof(uboVS)));
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VK_CHECK_RESULT(uniformData.scene.map());
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|
|
updateUniformBuffer(true);
|
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|
|
|
}
|
|
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|
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|
|
|
|
void updateUniformBuffer(bool viewChanged)
|
|
|
|
|
{
|
|
|
|
|
if (viewChanged)
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
uboVS.projection = camera.matrices.perspective;
|
|
|
|
|
uboVS.view = camera.matrices.view;
|
2016-07-22 23:16:08 +02:00
|
|
|
}
|
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|
|
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|
|
memcpy(uniformData.scene.mapped, &uboVS, sizeof(uboVS));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
|
|
|
|
|
// Command buffer to be sumitted to the queue
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
|
|
|
|
|
// Submit to queue
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
2016-08-01 21:43:47 +02:00
|
|
|
loadAssets();
|
2016-07-22 23:16:08 +02:00
|
|
|
prepareIndirectData();
|
|
|
|
|
prepareInstanceData();
|
|
|
|
|
setupVertexDescriptions();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
draw();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffer(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
|
|
|
|
{
|
2016-08-01 21:43:47 +02:00
|
|
|
textOverlay->addText(std::to_string(objectCount) + " objects", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
2016-07-22 23:16:08 +02:00
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2016-08-01 21:43:47 +02:00
|
|
|
VULKAN_EXAMPLE_MAIN()
|