procedural-3d-engine/shaders/glsl/geometryshader/base.vert

12 lines
214 B
GLSL
Raw Normal View History

2016-02-16 15:07:25 +01:00
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 0) out vec3 outNormal;
void main(void)
{
outNormal = inNormal;
gl_Position = vec4(inPos.xyz, 1.0);
}