2019-04-27 11:05:29 +02:00
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#version 460
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2020-08-15 17:59:02 +02:00
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#extension GL_EXT_ray_tracing : require
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2019-04-27 11:05:29 +02:00
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2020-08-15 17:59:02 +02:00
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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2019-04-27 11:05:29 +02:00
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layout(binding = 1, set = 0, rgba8) uniform image2D image;
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layout(binding = 2, set = 0) uniform CameraProperties
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{
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mat4 viewInverse;
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mat4 projInverse;
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vec4 lightPos;
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} cam;
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struct RayPayload {
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vec3 color;
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float distance;
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vec3 normal;
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float reflector;
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};
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2020-08-15 17:59:02 +02:00
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layout(location = 0) rayPayloadEXT RayPayload rayPayload;
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2019-04-27 11:05:29 +02:00
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// Max. number of recursion is passed via a specialization constant
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layout (constant_id = 0) const int MAX_RECURSION = 0;
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void main()
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{
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2020-08-15 17:59:02 +02:00
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const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
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const vec2 inUV = pixelCenter/vec2(gl_LaunchSizeEXT.xy);
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2019-04-27 11:05:29 +02:00
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vec2 d = inUV * 2.0 - 1.0;
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vec4 origin = cam.viewInverse * vec4(0,0,0,1);
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vec4 target = cam.projInverse * vec4(d.x, d.y, 1, 1) ;
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2020-01-24 10:04:31 +01:00
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vec4 direction = cam.viewInverse*vec4(normalize(target.xyz / target.w), 0);
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2019-04-27 11:05:29 +02:00
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2020-08-15 17:59:02 +02:00
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uint rayFlags = gl_RayFlagsOpaqueEXT;
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2019-04-27 11:05:29 +02:00
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uint cullMask = 0xff;
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float tmin = 0.001;
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float tmax = 10000.0;
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vec3 color = vec3(0.0);
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for (int i = 0; i < MAX_RECURSION; i++) {
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2020-08-15 17:59:02 +02:00
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traceRayEXT(topLevelAS, rayFlags, cullMask, 0, 0, 0, origin.xyz, tmin, direction.xyz, tmax, 0);
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2019-04-27 11:05:29 +02:00
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vec3 hitColor = rayPayload.color;
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if (rayPayload.distance < 0.0f) {
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color += hitColor;
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break;
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} else if (rayPayload.reflector == 1.0f) {
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const vec4 hitPos = origin + direction * rayPayload.distance;
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origin.xyz = hitPos.xyz + rayPayload.normal * 0.001f;
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direction.xyz = reflect(direction.xyz, rayPayload.normal);
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} else {
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color += hitColor;
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break;
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}
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}
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2020-08-15 17:59:02 +02:00
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imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(color, 0.0));
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2019-04-27 11:05:29 +02:00
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}
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