procedural-3d-engine/shaders/glsl/raytracingsbtdata/miss.rmiss

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#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
layout(shaderRecordEXT, std430) buffer SBT {
float r;
float g;
float b;
};
void main()
{
// Update the hit value to the hit record SBT data associated with this
// miss record
hitValue = vec3(r, g, b);
}