procedural-3d-engine/shaders/hlsl/raytracingcallable/miss.rmiss

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// Copyright 2021 Sascha Willems
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("miss")]
void main(inout Payload p)
{
p.hitValue = float3(0.0, 0.0, 0.2);
}