23 lines
344 B
Text
23 lines
344 B
Text
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/* Copyright (c) 2025, Sascha Willems
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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struct UBO
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{
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float4x4 depthMVP;
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};
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ConstantBuffer<UBO> ubo;
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[shader("vertex")]
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float4 vertexMain(float3 Pos) : SV_POSITION
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{
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return mul(ubo.depthMVP, float4(Pos, 1.0));
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}
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[shader("fragment")]
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float4 fragmentMain()
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{
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return float4(1.0, 0.0, 0.0, 1.0);
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}
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