2016-02-16 15:07:25 +01:00
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/*
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2016-03-06 20:15:05 +01:00
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* Vulkan Example - Push constants example (small shader block accessed outside of uniforms for fast updates)
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2016-02-16 15:07:25 +01:00
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*
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2024-01-03 20:16:41 +01:00
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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2016-02-16 15:07:25 +01:00
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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2020-07-28 20:20:38 +02:00
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/*
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* Summary:
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* Using push constants it's possible to pass a small bit of static data to a shader, which is stored in the command buffer stat
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* This is perfect for passing e.g. static per-object data or parameters without the need for descriptor sets
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* The sample uses these to push different static parameters for rendering multiple objects
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*/
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2016-02-16 15:07:25 +01:00
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#include "vulkanexamplebase.h"
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2020-07-28 20:20:38 +02:00
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#include "VulkanglTFModel.h"
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2016-02-16 15:07:25 +01:00
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class VulkanExample : public VulkanExampleBase
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{
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public:
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2020-07-28 20:20:38 +02:00
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vkglTF::Model model;
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// Color and position data for each sphere is uploaded using push constants
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struct SpherePushConstantData {
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glm::vec4 color;
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glm::vec4 position;
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};
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std::array<SpherePushConstantData, 16> spheres;
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2016-02-16 15:07:25 +01:00
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2024-01-03 20:16:41 +01:00
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struct UniformData {
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2016-02-16 15:07:25 +01:00
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glm::mat4 projection;
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2020-07-28 20:20:38 +02:00
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glm::mat4 model;
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glm::mat4 view;
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2024-01-03 20:16:41 +01:00
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} uniformData;
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vks::Buffer uniformBuffer;
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2016-02-16 15:07:25 +01:00
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2024-01-03 20:16:41 +01:00
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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2016-02-16 15:07:25 +01:00
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2023-12-30 13:15:37 +01:00
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VulkanExample() : VulkanExampleBase()
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2016-02-16 15:07:25 +01:00
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{
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2017-11-01 14:22:10 +01:00
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title = "Push constants";
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2020-04-22 20:58:24 +02:00
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camera.type = Camera::CameraType::lookat;
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2020-07-28 20:20:38 +02:00
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camera.setPosition(glm::vec3(0.0f, 0.0f, -10.0f));
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camera.setRotation(glm::vec3(0.0, 0.0f, 0.0f));
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camera.setPerspective(60.0f, (float) width / (float) height, 0.1f, 256.0f);
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2020-04-22 20:58:24 +02:00
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camera.setRotationSpeed(0.5f);
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2016-02-16 15:07:25 +01:00
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}
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~VulkanExample()
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{
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2024-01-03 20:16:41 +01:00
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if (device) {
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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}
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2016-02-16 15:07:25 +01:00
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}
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2020-07-28 20:20:38 +02:00
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void setupSpheres()
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{
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2024-01-03 20:16:41 +01:00
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// Setup random colors and fixed positions for every sphere in the scene
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std::random_device rndDevice;
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2024-05-18 10:01:01 +02:00
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std::default_random_engine rndEngine(benchmark.active ? 0 : rndDevice());
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2024-01-03 20:16:41 +01:00
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std::uniform_real_distribution<float> rndDist(0.1f, 1.0f);
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2020-07-28 20:20:38 +02:00
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for (uint32_t i = 0; i < spheres.size(); i++) {
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2024-01-03 20:16:41 +01:00
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spheres[i].color = glm::vec4(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine), 1.0f);
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2020-07-28 20:20:38 +02:00
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const float rad = glm::radians(i * 360.0f / static_cast<uint32_t>(spheres.size()));
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spheres[i].position = glm::vec4(glm::vec3(sin(rad), cos(rad), 0.0f) * 3.5f, 1.0f);
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}
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}
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2016-02-16 15:07:25 +01:00
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void buildCommandBuffers()
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{
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2017-02-12 11:12:42 +01:00
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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2016-02-16 15:07:25 +01:00
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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2017-02-12 11:12:42 +01:00
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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2016-02-16 15:07:25 +01:00
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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2016-06-05 20:35:39 +02:00
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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2016-02-16 15:07:25 +01:00
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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2017-02-12 11:12:42 +01:00
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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2016-02-16 15:07:25 +01:00
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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2017-02-12 11:12:42 +01:00
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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2016-02-16 15:07:25 +01:00
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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2020-07-28 20:20:38 +02:00
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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// [POI] Render the spheres passing color and position via push constants
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uint32_t spherecount = static_cast<uint32_t>(spheres.size());
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for (uint32_t j = 0; j < spherecount; j++) {
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// [POI] Pass static sphere data as push constants
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vkCmdPushConstants(
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drawCmdBuffers[i],
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0,
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sizeof(SpherePushConstantData),
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&spheres[j]);
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model.draw(drawCmdBuffers[i]);
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}
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2016-02-16 15:07:25 +01:00
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2018-08-30 21:08:02 +02:00
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drawUI(drawCmdBuffers[i]);
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2016-02-16 15:07:25 +01:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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2016-06-05 20:35:39 +02:00
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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2016-02-16 15:07:25 +01:00
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}
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}
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2017-02-11 14:18:24 +01:00
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void loadAssets()
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2016-02-16 15:07:25 +01:00
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{
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2020-07-28 20:20:38 +02:00
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const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
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model.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags);
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2016-02-16 15:07:25 +01:00
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}
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2024-01-03 20:16:41 +01:00
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void setupDescriptors()
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2016-02-16 15:07:25 +01:00
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{
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2024-01-03 20:16:41 +01:00
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// Pool
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2020-07-28 20:20:38 +02:00
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std::vector<VkDescriptorPoolSize> poolSizes = {
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2017-02-12 11:12:42 +01:00
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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2016-02-16 15:07:25 +01:00
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};
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2020-07-28 20:20:38 +02:00
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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2016-06-05 20:35:39 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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2016-02-16 15:07:25 +01:00
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2024-01-03 20:16:41 +01:00
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// Layout
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2020-07-28 20:20:38 +02:00
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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2024-01-03 20:16:41 +01:00
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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2016-02-16 15:07:25 +01:00
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};
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2020-07-28 20:20:38 +02:00
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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2024-05-18 10:01:01 +02:00
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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2024-01-03 20:16:41 +01:00
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// Set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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2016-02-16 15:07:25 +01:00
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2024-01-03 20:16:41 +01:00
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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void preparePipelines()
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{
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// Layout
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// [POI] Define the push constant range used by the pipeline layout
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2020-07-28 20:20:38 +02:00
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// Note that the spec only requires a minimum of 128 bytes, so for passing larger blocks of data you'd use UBOs or SSBOs
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VkPushConstantRange pushConstantRange{};
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2024-01-03 20:16:41 +01:00
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// Push constants will only be accessible at the selected pipeline stages, for this sample it's the vertex shader that reads them
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2020-07-28 20:20:38 +02:00
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(SpherePushConstantData);
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2016-02-16 15:07:25 +01:00
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2020-07-28 20:20:38 +02:00
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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2024-01-03 20:16:41 +01:00
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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2016-02-16 15:07:25 +01:00
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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2016-06-05 20:35:39 +02:00
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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2016-02-16 15:07:25 +01:00
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2024-01-03 20:16:41 +01:00
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// Pipeline
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2020-07-28 20:20:38 +02:00
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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2016-02-16 15:07:25 +01:00
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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2020-07-28 20:20:38 +02:00
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCI.pInputAssemblyState = &inputAssemblyState;
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pipelineCI.pRasterizationState = &rasterizationState;
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pipelineCI.pColorBlendState = &colorBlendState;
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pipelineCI.pMultisampleState = &multisampleState;
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pipelineCI.pViewportState = &viewportState;
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pipelineCI.pDepthStencilState = &depthStencilState;
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pipelineCI.pDynamicState = &dynamicState;
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color});
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shaderStages[0] = loadShader(getShadersPath() + "pushconstants/pushconstants.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "pushconstants/pushconstants.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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2016-02-16 15:07:25 +01:00
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}
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void prepareUniformBuffers()
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{
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2024-01-03 20:16:41 +01:00
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
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2016-12-24 12:48:01 +01:00
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VK_CHECK_RESULT(uniformBuffer.map());
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2016-02-16 15:07:25 +01:00
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updateUniformBuffers();
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}
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void updateUniformBuffers()
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{
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2024-01-03 20:16:41 +01:00
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uniformData.projection = camera.matrices.perspective;
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uniformData.view = camera.matrices.view;
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uniformData.model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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2016-06-05 20:35:39 +02:00
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}
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2016-02-16 15:07:25 +01:00
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void prepare()
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{
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VulkanExampleBase::prepare();
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2017-02-11 14:18:24 +01:00
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loadAssets();
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2020-07-28 20:20:38 +02:00
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setupSpheres();
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2016-02-16 15:07:25 +01:00
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prepareUniformBuffers();
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2024-01-03 20:16:41 +01:00
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setupDescriptors();
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2016-02-16 15:07:25 +01:00
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preparePipelines();
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buildCommandBuffers();
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prepared = true;
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}
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2024-01-03 20:16:41 +01:00
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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2016-02-16 15:07:25 +01:00
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virtual void render()
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{
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if (!prepared)
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return;
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2024-01-03 20:16:41 +01:00
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updateUniformBuffers();
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2016-02-16 15:07:25 +01:00
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draw();
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}
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};
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2020-12-14 16:40:56 -05:00
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VULKAN_EXAMPLE_MAIN()
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