procedural-3d-engine/shaders/hlsl/renderheadless/triangle.vert

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// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
[[vk::location(1)]] float3 Color : COLOR0;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 Color : COLOR0;
};
struct PushConsts {
float4x4 mvp;
};
[[vk::push_constant]] PushConsts pushConsts;
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Color = input.Color;
output.Pos = mul(pushConsts.mvp, float4(input.Pos.xyz, 1.0));
return output;
}