procedural-3d-engine/shaders/hlsl/vulkanscene/skybox.frag

9 lines
245 B
GLSL
Raw Normal View History

// Copyright 2020 Google LLC
TextureCube textureCubeMap : register(t1);
SamplerState samplerCubeMap : register(s1);
float4 main([[vk::location(0)]] float3 inUVW : TEXCOORD0) : SV_TARGET
{
return textureCubeMap.Sample(samplerCubeMap, inUVW);
}