11 lines
320 B
GLSL
11 lines
320 B
GLSL
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// Copyright 2020 Google LLC
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Texture2D textureColor0 : register(t0);
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SamplerState samplerColor0 : register(s0);
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Texture2D textureColor1 : register(t1);
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SamplerState samplerColor1 : register(s1);
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float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
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{
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return textureColor0.Sample(samplerColor0, inUV);
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}
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