procedural-3d-engine/shaders/slang/pushconstants/pushconstants.frag.slang

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/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct VSOutput
{
float3 Color;
};
[shader("fragment")]
float4 main(VSOutput input) : SV_TARGET
{
return float4(input.Color, 1.0);
}