procedural-3d-engine/data/shaders/glsl/texturecubemaparray/skybox.frag

21 lines
397 B
GLSL
Raw Normal View History

2020-07-19 07:07:54 +02:00
#version 450
layout (binding = 1) uniform samplerCubeArray samplerCubeMapArray;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 invModel;
float lodBias;
int cubeMapIndex;
} ubo;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerCubeMapArray, vec4(inUVW, ubo.cubeMapIndex), ubo.lodBias);
}