21 lines
397 B
GLSL
21 lines
397 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout (binding = 1) uniform samplerCubeArray samplerCubeMapArray;
|
||
|
|
|
||
|
|
layout (binding = 0) uniform UBO
|
||
|
|
{
|
||
|
|
mat4 projection;
|
||
|
|
mat4 model;
|
||
|
|
mat4 invModel;
|
||
|
|
float lodBias;
|
||
|
|
int cubeMapIndex;
|
||
|
|
} ubo;
|
||
|
|
|
||
|
|
layout (location = 0) in vec3 inUVW;
|
||
|
|
|
||
|
|
layout (location = 0) out vec4 outFragColor;
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
outFragColor = texture(samplerCubeMapArray, vec4(inUVW, ubo.cubeMapIndex), ubo.lodBias);
|
||
|
|
}
|