procedural-3d-engine/xcode/examples.h

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/*
* examples.h
*
* Copyright (c) 2016-2017 The Brenwill Workshop Ltd.
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*
*
* Loads the appropriate example code, as indicated by the appropriate compiler build setting below.
*
* To select an example to run, define one (and only one) of the macros below, either by
* adding a #define XXX statement at the top of this file, or more flexibily, by adding the
* macro value to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting.
*
* To add a compiler setting, select the project in the Xcode Project Navigator panel,
* select the Build Settings panel, and add the value to the Preprocessor Macros
* (aka GCC_PREPROCESSOR_DEFINITIONS) entry.
*
* For example, to run the pipelines example, you would add the MVK_pipelines define macro
* to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) entry of the Xcode project,
* overwriting any otheor value there.
*
* If you choose to add a #define statement to this file, be sure to clear the existing macro
* from the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting in Xcode.
*/
// In the list below, the comments indicate entries that,
// under certain conditions, that may not run as expected.
// BASICS
#ifdef MVK_pipelines
# include "../pipelines/pipelines.cpp"
#endif
#ifdef MVK_texture
# include "../texture/texture.cpp"
#endif
// Does not run. Metal does not support passing matrices between shader stages.
#ifdef MVK_texturecubemap
# include "../texturecubemap/texturecubemap.cpp"
#endif
// Runs in Release mode. Does not run in Debug mode, as Metal validation will
// assert that UBO buffer length is too short for UBO size declared in shader.
#ifdef MVK_texturearray
# include "../texturearray/texturearray.cpp"
#endif
#ifdef MVK_mesh
# include "../mesh/mesh.cpp"
#endif
#ifdef MVK_dynamicuniformbuffer
# include "../dynamicuniformbuffer/dynamicuniformbuffer.cpp"
#endif
// Does not run. Metal does not support passing arrays between shader stages.
#ifdef MVK_pushconstants
# include "../pushconstants/pushconstants.cpp"
#endif
#ifdef MVK_specializationconstants
# include "../specializationconstants/specializationconstants.cpp"
#endif
#ifdef MVK_offscreen
# include "../offscreen/offscreen.cpp"
#endif
#ifdef MVK_radialblur
# include "../radialblur/radialblur.cpp"
#endif
#ifdef MVK_textoverlay
# include "../textoverlay/textoverlay.cpp"
#endif
#ifdef MVK_particlefire
# include "../particlefire/particlefire.cpp"
#endif
// ADVANCED
#ifdef MVK_multithreading
# include "../multithreading/multithreading.cpp"
#endif
#ifdef MVK_scenerendering
# include "../scenerendering/scenerendering.cpp"
#endif
#ifdef MVK_instancing
# include "../instancing/instancing.cpp"
#endif
#ifdef MVK_indirectdraw
# include "../indirectdraw/indirectdraw.cpp"
#endif
// Does not run. Metal does not support passing matrices between shader stages.
#ifdef MVK_hdr
# include "../hdr/hdr.cpp"
#endif
#ifdef MVK_occlusionquery
# include "../occlusionquery/occlusionquery.cpp"
#endif
// Does not run. Sampler arrays require Metal 2.
#ifdef MVK_texturemipmapgen
# include "../texturemipmapgen/texturemipmapgen.cpp"
#endif
#ifdef MVK_multisampling
# include "../multisampling/multisampling.cpp"
#endif
#ifdef MVK_shadowmapping
# include "../shadowmapping/shadowmapping.cpp"
#endif
#ifdef MVK_shadowmappingomni
# include "../shadowmappingomni/shadowmappingomni.cpp"
#endif
#ifdef MVK_skeletalanimation
# include "../skeletalanimation/skeletalanimation.cpp"
#endif
#ifdef MVK_bloom
# include "../bloom/bloom.cpp"
#endif
// Runs in Release mode. Debug mode Metal validation will assert
// UBO buffer length is too short for UBO size declared in shader.
#ifdef MVK_deferred
# include "../deferred/deferred.cpp"
#endif
// Does not run. Metal does not support geometry shaders.
#ifdef MVK_deferredshadows
# include "../deferredshadows/deferredshadows.cpp"
#endif
// Runs in Release mode, but does not display content.
// Metal does not support the use of specialization constants to set array lengths,
#ifdef MVK_ssao
# include "../ssao/ssao.cpp"
#endif
// COMPUTE - Currently unsupported by MoltenVK
// TESSELLATION - Currently unsupported by MoltenVK
// GEOMETRY SHADER - Unsupported by Metal
// EXTENSIONS - Currently unsupported by MoltenVK
// MISC
#ifdef MVK_parallaxmapping
# include "../parallaxmapping/parallaxmapping.cpp"
#endif
#ifdef MVK_sphericalenvmapping
# include "../sphericalenvmapping/sphericalenvmapping.cpp"
#endif
#ifdef MVK_gears
# include "../gears/gears.cpp"
#endif
#ifdef MVK_distancefieldfonts
# include "../distancefieldfonts/distancefieldfonts.cpp"
#endif
#ifdef MVK_vulkanscene
# include "../vulkanscene/vulkanscene.cpp"
#endif