procedural-3d-engine/shaders/slang/ssao/fullscreen.slang

17 lines
326 B
Text
Raw Normal View History

2025-05-19 18:20:23 +02:00
/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
import types;
[shader("vertex")]
VSOutput vertexMain(uint VertexIndex : SV_VertexID)
{
VSOutput output;
output.UV = float2((VertexIndex << 1) & 2, VertexIndex & 2);
output.Pos = float4(output.UV * 2.0f - 1.0f, 0.0f, 1.0f);
return output;
}