procedural-3d-engine/shaders/hlsl/negativeviewportheight/quad.frag

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// Copyright 2020 Google LLC
Texture2D textureColor : register(t0);
SamplerState samplerColor : register(s0);
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
return textureColor.Sample(samplerColor, inUV);
}