procedural-3d-engine/shaders/slang/raytracingcallable/callable1.slang

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/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
[shader("callable")]
void callableMain(inout float3 outColor)
{
// Generate a checker board pattern
float2 pos = float2(DispatchRaysIndex().x / 8, DispatchRaysIndex().y / 8);
float col = (pos.x + (pos.y % 2.0)) % 2.0;
outColor = float3(col, col, col);
}