28 lines
516 B
GLSL
28 lines
516 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec4 inVel;
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layout (location = 0) out float outGradientPos;
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layout (binding = 2) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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} ubo;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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void main ()
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{
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gl_PointSize = 8.0;
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outGradientPos = inVel.w;
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gl_Position = ubo.projection * ubo.modelview * vec4(inPos, 1.0);
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}
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