procedural-3d-engine/data/shaders/hlsl/computeparticles/particle.vert

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// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float2 Pos : POSITION0;
[[vk::location(1)]] float4 GradientPos : POSITION1;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::builtin("PointSize")]] float PSize : PSIZE;
[[vk::location(0)]] float4 Color : COLOR0;
[[vk::location(1)]] float GradientPos : POSITION0;
[[vk::location(2)]] float2 CenterPos : POSITION1;
[[vk::location(3)]] float PointSize : TEXCOORD0;
};
struct PushConsts
{
float2 screendim;
};
[[vk::push_constant]] PushConsts pushConstants;
VSOutput main (VSInput input)
{
VSOutput output = (VSOutput)0;
output.PSize = output.PointSize = 8.0;
output.Color = float4(0.035, 0.035, 0.035, 0.035);
output.GradientPos = input.GradientPos.x;
output.Pos = float4(input.Pos.xy, 1.0, 1.0);
output.CenterPos = ((output.Pos.xy / output.Pos.w) + 1.0) * 0.5 * pushConstants.screendim;
return output;
}