procedural-3d-engine/data/shaders/glsl/imgui/ui.frag

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GLSL
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2017-03-30 19:27:57 +02:00
#version 450
layout (binding = 0) uniform sampler2D fontSampler;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec4 inColor;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = inColor * texture(fontSampler, inUV);
}