procedural-3d-engine/shaders/hlsl/meshshader/meshshader.frag

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/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct VSOutput
{
[[vk::location(0)]] float4 color : COLOR0;
};
float4 main(VSOutput input) : SV_TARGET
{
return float4(input.color);
}